Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 29 days ago"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D environments revolutionized PC gaming in 1998www.gamesradar.comexternal-linkmessage-square7linkfedilinkarrow-up151arrow-down10 cross-posted to: [email protected]
arrow-up151arrow-down1external-link"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D environments revolutionized PC gaming in 1998www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 29 days agomessage-square7linkfedilink cross-posted to: [email protected]
minus-squareAgent_Karyo@piefed.worldOPlinkfedilinkEnglisharrow-up1·29 days agoI played it for the first time in the mid 2000s and I thought it was fine, but I generally have tolerance for that kind of thing.
I played it for the first time in the mid 2000s and I thought it was fine, but I generally have tolerance for that kind of thing.