There really is nothing else like Doom. It’s not just that the game itself is still great after 30 years or that it was like a flash of lightning in the industry. It’s a representation of community too. You don’t just play Doom anymore, there’s decades of wads out there made by people simply passionate about making good times. The scope of how many Doom maps are out there is awe inspiring and no one was paid a cent to do it.
And it keeps going. People keep finding ways to innovate in the scene. I hope it keeps going another 30 years.
I love Doom. I love the game itself, I love the music, I love the aesthetic, I love its place in gaming history, I love how it’s simultaneously a product of its time and timeless, I love how its source code was released, I love how it’s one of the earliest Linux ports, I love how it birthed modern speedrunning, I love how WADs had kept the game alive decades later.
The hype and accolades thrown at Doom are 100% warranted.
There really is nothing else like Doom. It’s not just that the game itself is still great after 30 years or that it was like a flash of lightning in the industry. It’s a representation of community too. You don’t just play Doom anymore, there’s decades of wads out there made by people simply passionate about making good times. The scope of how many Doom maps are out there is awe inspiring and no one was paid a cent to do it.
And it keeps going. People keep finding ways to innovate in the scene. I hope it keeps going another 30 years.
I love Doom. I love the game itself, I love the music, I love the aesthetic, I love its place in gaming history, I love how it’s simultaneously a product of its time and timeless, I love how its source code was released, I love how it’s one of the earliest Linux ports, I love how it birthed modern speedrunning, I love how WADs had kept the game alive decades later.
The hype and accolades thrown at Doom are 100% warranted.