Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 个月前Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square24linkfedilinkarrow-up1201arrow-down113 cross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1188arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 个月前message-square24linkfedilink cross-posted to: [email protected][email protected][email protected][email protected]
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·2 个月前 relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·2 个月前Well, there was that little thing called the black death, if I recall correctly…
minus-squareladlinkfedilinkEnglisharrow-up1·2 个月前Ah, yeah, there was, that’s not how most of the time went, though
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
I don’t know, we need a medievalist here
Well, there was that little thing called the black death, if I recall correctly…
Ah, yeah, there was, that’s not how most of the time went, though