The price drop is because of market manipulation and the current price doesn’t represent fundamentals. We all know GME is worth more.

But the price has been gradually decreasing ever since the January 2021 sneeze and this thread over at SS suggests the line reaches 0 around 1/1/2024.

https://www.reddit.com/r/Superstonk/comments/179hajz/wild_the_current_regression_fit_from_june_14th_of/

I don’t think it will actually hit 0 but I know I’m going to be buying more in November and December.

Point is don’t let this rattle you. I bought my first share at $448.30 so why wouldn’t I buy more at $1?

The finish line isn’t out of reach any more. We’re going to lock the float, and we’re going to do it fast. Buckle your seatbelts.

  • The Snark Urge@lemmy.world
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    1 year ago

    I don’t know. I still have a lot of thoughts about the failings of custodial ownership in games, and I think it’s a good idea whose rise has been hamstrung by bad press about the technology. People are complaining about corporations being bad custodians while still laughing about crypto scams using NFTs. Most people I see talking about it flatly assert that no possible good use for the tech exists, but it’s staring them in the face.

    I think they haven’t given up but are looking for another ‘in’, via their partnership with Telos to make Playr. Time will tell.

    The main benefit I would see to NFT mediated game ownership is restoration of ownership rights (reselling or sharing, owning without permission) and a broader change in the carrots and sticks for developers via the royalty. A game developer with access to the secondary market has much more incentive to invest in a slower development cycle that emphasizes quality and stability over what we see now in AAA games, which I see as mostly chasing industry trends and making bankable but creatively shallow games.

    • Neshura@bookwormstory.social
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      1 year ago

      I think NFT has potential, don’t get me wrong. But the waters have been poisoned because the people invested in it put the cart before the horse. NFTs were sold because they were NFTs, not because the product was great. What would really be needed is either of these two:

      • a good game which is sold as an NFT itself, no crypto transactions withing the game, just ownership.
      • a set of games with overlapping tools which can be traded and shared via a crypto wallet. This is, imo, a lot harder to pull off and more something to do once the concept of NFTs as legitimate ownership structures has been established