• sarsaparilyptus@beehaw.org
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    1 year ago

    What is the absolute most important thing about every video game? They all have it in common: there are zero video games ever made, ever, where this isn’t the absolute most important thing that there is.

    The answer is: being able to play it. Is a game that crashes to desktop every time you move the camera a good game? No. If I can feel comfortable judging whether or not a video game is any good based on whether or not it passes that single metric, I feel even more comfortable to extend it to “being able to see it without motion sickness and eye strain”. Wanting your game to be optimized properly and not a juddery slide show isn’t entitlement, it’s the bare minimum of functionality.

    • Hermitix@beehaw.org
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      1 year ago

      Every video game and every TV program for DECADES ran at 30fps. 29.97, actually. Nobody was motion sick or got eye strain.

      • Jinxyface@kbin.social
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        1 year ago

        Just because you’re okay with 30FPS doesn’t make it “fine” or “good” either. Higher FPS is objectively better. Period. That means 30FPS is bad, when the other options is 60FPS (Or higher, because the console is being DIRECTLY MARKETED to the consumers as a 60FPS-120FPS console)

        Nobody was motion sick or got eye strain.

        Wow, I didn’t realize you could speak on behalf of everyone’s personal reaction to FPS

      • sarsaparilyptus@beehaw.org
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        1 year ago

        People who were actually there at the time say otherwise. And so do I, because I was there too. Slow frame rates look like shit, and they have always looked like shit. The first video game I actually enjoyed because it wasn’t visually uncomfortable to look at was F-Zero X on the N64. Would you like to take a guess as to why?

      • TrisMcC@beehaw.org
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        1 year ago

        Most games of the NES, Genesis, and SNES era ran at 240p, 60fps (in the NTSC regions).

      • exu@feditown.com
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        1 year ago

        The difference is that TV and movies have a consistent delay between frames. That is often not the case with video games.