cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source

Hey I’ve been working on this abstract strategy board game on and off for more than 10 years. I’ve picked up the project again trying to get a digital version up and running in the browser that is playable.

It’s still under development, but you can check out the repository here: https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM

Play against a (dumb) bot/AI: https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I’m assuming probably won’t fit the bill for most people in this instance, but I’m hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I’m hoping the game will become community created.

Anyways, if you check it out, I’d greatly appreciate it!

      • JohnnyEnzyme@piefed.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        Can the board grow dynamically once a milestone is met? That could solve the early game issue?

        Something definitely worth looking at, although it might add more complexity.

        Since it’s in the testing stage, maybe add the option to start with a smaller board, even if it can become eventually cramped. I’m still trying to memorise what everything does, and a smaller board would help for testing purposes.

        I haven’t tested this as actively as I’d hoped so far, but will continue to take stabs at it, here and there. My ambition is to give you better feedback and advice, as someone who likes testing games…