I spent 2.5 years coding this game.
I’ve spent 6 months just trying to tell people it exists.
Marketing is a different kind of hard. Coding has logic. Clear inputs, clear outputs. Marketing? It’s storytelling, psychology, timing, luck — and most of it feels like shouting into a void.
The game is a 4-player family thing where kids can actually beat adults. Fully voiced so pre-readers can play. Built because I was tired of “educational” games that bored everyone.
But none of that matters if nobody sees it. So here I am. Shouting into the void, hoping the algorithm decides I’m worth showing you.
How do you discover new indie games? Steam browsing? TikTok clips? Word of mouth?


All of the above, kind of :3. A lot of them I found browsing steam’s 10€ and under and 5€ and under sections, a lot of them were from youtube shorts (don’t have a tiktok lol), and some were cause friends wanted to play with me, or cause I heard of them in conversations… oh and also video game design video essays lol. Those tend to have a lot of indies with well executed unique mechanics pop up as examples of good game design