You’re in charge of a generation ship carrying 1,000 colonists in cryo suspension. You don’t know exactly where you’re going. You won’t arrive for centuries. Your job is to keep everyone alive long enough to find somewhere worth landing.

Each year you get a report. Resources tick up or down. Events fire — some are choices, some are just things that happen to you. Factions form aboard the ship and start pulling against each other. The crew drifts — ideologically, genetically, psychologically — and the UI starts to reflect it.

There are 11 endings. Most of them are bad.

What I’m looking for:

  • How far did you get, and what killed you?
  • Did anything feel unfair vs. appropriately punishing?
  • Was there a moment where you understood what the game was actually about?

Free download, Windows/Linux. A full run is 30–60 minutes. https://garanlorn.itch.io/dead-reckoning

Any feedback appreciated. Even “It sucks”.

  • elephantium@lemmy.world
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    13 days ago

    From playing through again today (this time on 1.26):

    Text is still cut off at the tops, and the ship condition view hides the “Advance Year”, etc. buttons along the bottom of the screen. The other tabs still look OK. The colonist status screen is hilariously unreadable now, partway through this journey. The ship is in pretty bad shape, highlighted by the display corruption!

    I do have text size set to 12 px in system settings, down from 14. I haven’t noticed any difference either way.

    I can’t figure out what the SHOW ALL button does on the ending screen.

    I just saw the text placeholder again

    “{they} did not make it back…”

    I’d really like a way to speed up the text rendering.

    First ship-born adult event comes suspiciously late. Year 43 in my current run.

    • Garan Lorn@lemmy.caOP
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      13 days ago

      Awesome notes. The show all should’ve been a text speed up, but Godot panels have been…difficult with me (as you can see with bugs coming back and going).

      Going to be at it again sometime tomorrow on this. Probably early evening, but going to file on itch.io as well!