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Tldr: The dev claims the big difference is Bethesda games try to never lock the player out of any part of the game depending on the choices the player makes. For example: every player should be the head of any guild in the game or recruit any companion, regardless of previous decisions.
The fact that the writing tends to be shallow, the characters 2dimensional, and the combat unfun was not brought up strangely enough…
It hurts to imagine how awesome a Larian Elder Scrolls game could be.
Why? Just make a mod to Divinity 2 that changes some words around