I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

  • @[email protected]
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    558 months ago

    I’ll wait until they hammer out the graphics and performance issues. The original ran great on mediocre hardware, but this one won’t get above 15fps on the Deck right now.

    • @[email protected]
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      98 months ago

      The original didn’t run fine on my then low-mid range desktop when it came out. It’s heavily CPU-bound and I specifically upgraded to an i7 4790K at the time because even in a mid-sized city, the simulation would slow to realtime.

      It runs alright on today’s mediocre hardware, but that’s amazing hardware by 2014-2015ish standards.

      • @[email protected]
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        28 months ago

        Well, depends on the other factors at play, but I had the original running on a low-end Athlon, and a GeForce 870m with only 2GB vram at the time on an old school HDD and it was stellar.

    • @StudioLEOP
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      -258 months ago

      This was why I favoured console gaming over PC. Having a standardised hardware always meant you don’t have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.

      • 520
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        338 months ago

        Having a standardised hardware always meant you don’t have the heart ache of a game not performing well.

        Tell that to Switch owners

      • Rentlar
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        268 months ago

        Can’t be disappointed by gameplay if you can’t play the game!

        Roll Safe

        /s

      • @[email protected]
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        8 months ago

        Ah yes, we all know that performance problems on consoles are unheard of. And CS2 runs really badly even on some of the most popular and powerful hardware, so that argument makes no sense here.

        • @StudioLEOP
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          8 months ago

          This is the catch 22 of PC gaming. On the one hand you’ve got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!

  • shootwhatsmyname
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    8 months ago

    I’m just amazed at the level of detail and complexity of the game logic. Can’t wait for graphics to be at a place where you can build your city and then walk through it in highly-realistic VR, interact with civilians, and explore

    • @[email protected]
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      8 months ago

      I remember you could walk around your park in the old roller coaster tycoon, and ride the rides. would be cool to add VR to that

    • @StudioLEOP
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      168 months ago

      I’d actual prefer they avoided going for photo realism, it always tends to fall short. The art style they’ve developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

    • Entropy
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      28 months ago

      This seems like an idea that is about 25 years away but someone probably gonna do it in 5 or 6

  • KᑌᔕᕼIᗩ
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    8 months ago

    It’s a good game that was pushed out far too early by suits. There’s a lot of room for basic optimization to be done for one and it should never have been released without it.

      • @[email protected]
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        88 months ago

        The game looks really nice, but knowing Paradox’s DLC policy, I am not sure if I can afford this game over the next five years. Release incomplete game, release DLCs for missing base features… the Paradox way. Bleugh.

  • @[email protected]
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    168 months ago

    Does anyone else think the water just looks… Strange? I think their wave texture is just too large? Needs to be more smaller waves.

  • @[email protected]
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    138 months ago

    Anti-aliasing? Pop-in on textures and geometry? Shadows? Looked like some z-fighting there too.

    There was a nice-looking model train, though.

    • @[email protected]
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      48 months ago

      This has been rendered in real time in a game engine. I find it quite impressive how good it works and how versatile the tooling to create such animations is.

      • @[email protected]
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        18 months ago

        I’ve got pretty low standards when it comes to graphics. The first game had AA issues too, but generally looked much cleaner and more polished.

  • @[email protected]
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    98 months ago

    It’s going to be amazing, once they fix the bugs and performance. Right now it’s a full price early access. Almost every system of the game has at least one bug. A lot of the simulation currently is working with fall back scripts. I really really want to recommend the game, because it’s fun, but it’s also rushed out the gate.

    • @StudioLEOP
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      -118 months ago

      Full price? I’ve had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I’m sure many other casual gamers it’s great value.

  • netburnr
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    58 months ago

    I’m on my second city after learning a lot about how the game works. I haven’t played a simcity type game in ages and this one is very intuitive. I play 4k on a 4080 on medium settings and it only stumbles here and there. Trying to figure out budget now, I’m always running a deficit and relying on the money from leveling.

  • @[email protected]
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    48 months ago

    I can’t wait for them to fix the performance issues. If it was great on release I wouldn’t have picked up Anno 1880 for $13 and developed a horrible addiction.