Nice! I experimented with light probes last weekend and absolutely fucked my visuals and lighting. The low poly (synty) models I’m trying to use are super jagged on my Quest.🙃 Think I gotta rebuild the scene from scratch.
Shaders are cool, but I never know what’s gonna run right on the quest or just mess everything up. So I’ve not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
What shaders have you been working on? Do you have a favorite effect you’ve made?
I was struggling to sync game time and shader time in godot so I could make the effect that the health bar has a bit of an animation every time it takes damage
Nothing too fancy yet, really. Enemies flash white when you hit them. The hero flashes yellow when he’s charged his flame attack. The dungeon’s master key icon on your map is a black, semi-transparent silhouette until you collect the key. Basic stuff, but still good to have, and I’m looking into doing fancier stuff in the future.
Nice! I experimented with light probes last weekend and absolutely fucked my visuals and lighting. The low poly (synty) models I’m trying to use are super jagged on my Quest.🙃 Think I gotta rebuild the scene from scratch.
That’s cool! I’ve just been figuring out shaders myself. They’re really useful.
Shaders are a headache but so goddamn satisfying to see in action
Lol not really.😅 Because…
I have no idea what I’m doing!
Shaders are cool, but I never know what’s gonna run right on the quest or just mess everything up. So I’ve not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
Play around with it enough and you’ll figure it out over time. At least, that’s how it usually works for me.
Yeah, that’s the hope.🤞
What shaders have you been working on? Do you have a favorite effect you’ve made?
I was struggling to sync game time and shader time in godot so I could make the effect that the health bar has a bit of an animation every time it takes damage
Nothing too fancy yet, really. Enemies flash white when you hit them. The hero flashes yellow when he’s charged his flame attack. The dungeon’s master key icon on your map is a black, semi-transparent silhouette until you collect the key. Basic stuff, but still good to have, and I’m looking into doing fancier stuff in the future.