• alcoholicorn [comrade/them, doe/deer]@hexbear.net
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    11 months ago

    Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn’t know what’s ahead, it becomes very rewarding to put together a novel strategy.

    Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.