Damn Apocalypse is a really cool Fallout 4 mod suite to make survival gameplay more interesting, but it falls victim to this and it makes me sad
Idea: Gathering meat from animals requires crafting a hunting kit at chemistry stations, encouraging vegan playthroughs that leverage settlement farms as an alternative
Too Far: All non-meat food recipes are soups that have been changed to require purified water, which is also now more costly to craft and no longer available from water purifiers (which just give dirty water now).
Idea: Split radiation into ingested radioactive particles (from food, drink, and weather) and tissue damage (environmental hazards like radioactive waste).
Too Far: All food gives ingested radiation, so you basically have to be constantly drinking liquor or slamming anti-rad drugs to counteract it or you enter a death spiral of radiation sickness. You’re telling me that EVERYONE else in the commonwealth is getting an IV drip of radaway on a regular basis just to survive??
Idea: Explosions from fusion and fission devices behave differently (i’m not entirely sure how this even works tbh)
Too Far: Robot explosions leave potent, long lasting sources of radiation that almost necessitates use of a hazmat suit unless you want to take prohibitive rad damage. THis is especially annoying when tackling Automatron, a robot focused DLC.
It’s almost enough to get me to make my own overhaul, but I’ve never modded before. Plus that next gen update is on the horizon and it would suck to put in a lot of work only to find a dependency has been permanently borked because of it (like .Net framework and Skyrim AE)
This is most minecraft mods for me. Cool, a new fun/time saving gameplay mechanic, can’t wait to slog through 20 hours of tedium before I can engage with it, or switch to creative mode and immediately invalidate its purpose.
I would never play with random individual Minecraft mods but I do like modpacks, particularly the ones that set up progression in an interesting way. Playing through Sky Capsule Project right now, it’s a fairly novel take on Skyblock with lots of time saving measures like ProjectE
Minecraft creature mods that weren’t tested enough so it ends up that one mob spawns 100x times as often and blocks vanilla mobs and the interesting mob doesn’t spawn at all
I feel like the most in-depth versions of that are fun though, because they’re basically just creating an entirely new gameplay loop around automation. Create in particular sets the gold standard there, because it’s all just building absurd bespoke multi-block machines to automate the resources you need to make more, bigger machines and your reward for doing that is you have a giant factory with whirring belts and working elevators and an automated train network.