Damn Apocalypse is a really cool Fallout 4 mod suite to make survival gameplay more interesting, but it falls victim to this and it makes me sad

Idea: Gathering meat from animals requires crafting a hunting kit at chemistry stations, encouraging vegan playthroughs that leverage settlement farms as an alternative

Too Far: All non-meat food recipes are soups that have been changed to require purified water, which is also now more costly to craft and no longer available from water purifiers (which just give dirty water now).

Idea: Split radiation into ingested radioactive particles (from food, drink, and weather) and tissue damage (environmental hazards like radioactive waste).

Too Far: All food gives ingested radiation, so you basically have to be constantly drinking liquor or slamming anti-rad drugs to counteract it or you enter a death spiral of radiation sickness. You’re telling me that EVERYONE else in the commonwealth is getting an IV drip of radaway on a regular basis just to survive??

Idea: Explosions from fusion and fission devices behave differently (i’m not entirely sure how this even works tbh)

Too Far: Robot explosions leave potent, long lasting sources of radiation that almost necessitates use of a hazmat suit unless you want to take prohibitive rad damage. THis is especially annoying when tackling Automatron, a robot focused DLC.

It’s almost enough to get me to make my own overhaul, but I’ve never modded before. Plus that next gen update is on the horizon and it would suck to put in a lot of work only to find a dependency has been permanently borked because of it (like .Net framework and Skyrim AE)

  • Orannis62 [ze/hir]@hexbear.net
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    1 year ago

    My gf is currently playing a massive Skyrim modlist and (besides the fact that one of the mods was a totally unexpected, incredibly heartfelt quest to help a transfem find a way to transition that feels so real it has to have been written by a transfem) my favorite thing about it is that all the mods are HIGHLY configurable. Most of my experience with modding has been playing this modlist, so I absolutely cannot contradict what others here are saying in general, but I haven’t felt the same problems you’ve all been talking about

    • RION [she/her]@hexbear.netOP
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      1 year ago

      I think a big difference is Skyrim’s popularity. With many more people being passionate about it, there’s both a higher likelihood that some talented modders will trickle out of that population, and a stable critical mass that compels people to invest in big projects. Fallout 4 has much less staying power due to being a less popular genre & aesthetic, being percieved as a let down compared to previous Fallout games, and technical issues like the precombine system that significantly hamper mod development. Put together, that’s less people modding, a lower standard of quality, and less willingness to stick around the community

      also what’s that mod you mention 👀

      • Orannis62 [ze/hir]@hexbear.net
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        1 year ago

        Unfortunately, because it’s part of this massive 2000 mod modlist, we’re not sure what the specific mod was. The modlist is called The Lost Legacy if you want it or to look through it