- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Our kids are starting to outgrow our double stroller, but will still want to ride from time to time. We’ve had this wagon for years, but it needed some upgrading. Rather than toss it and buy a new kid wagon, I decided to modify this one. Its biggest deficit was its wheels. They had metal sleeve bushings instead of real bearings and the wheels themselves were basically just an ABS doughnut with a narrow/thin rubber bands for tread. The treads had all cracked and fallen off. All this made the wagon hard to pull and loud.
I decided to make my own wheels to solve both problems. The new wheels consist of two halves and a TPU tread. The halves are keyed to mate with each other and are held together with m3 nuts/threadserts. Each half contains two skate bearings, resulting in four bearings per wheel. It’s probably overkill, but I didn’t want to leave the two halves unsupported in the center of the wheel at their interface.
Built in bridges for the somewhat weird shape to trick the slicer.
Now my 3 year old can pull me around in the wagon.
That looks amazing! Nice work. And those bridges are are such a neat trick.
Thanks! And agree, the bridges are a great trick to have in your sleeve. Someone pointed them out in the Voron STLs and I’ve been hooked ever since.
What bridges? Where? For what? I am really confused and curious!
Near the bolt holes joining the two halves, you can see thin strips going across that overhang gap. Those eliminate local sagging without needing support material. The part could have been flipped 180 instead, but then the outer edge rim would be unsupported.
@[email protected] was right on the money, here are a few closer visuals. They’re only a layer thick. I’ve found that if I make them too wide the slicer will stop trying to turn them into a bridge.
CAD:
Here’s one of the earlier ones before I got the spacing down. Without it my slicer would have tried to print the circular heatsert hole in midair.