cross-posted from: https://lemmy.world/post/8567598

Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I enjoyed this part of the announcement:

We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite

I wonder who they could possibly be referencing 🤔

    • porgamrer
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      1 year ago

      The biggest selling points are probably the developer community, the ease of console support, and the larger track record of commercially successful games. Plus if you are a beginner the resources that come with a commercial tool can make a huge difference.

      In a perfect world I’d just recommend the open source thing to everyone, but if I knew an artist who wanted to make a game I’m not sure that would be good advice.

    • Throwaway4669332255@lemmy.world
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      1 year ago

      Gamemaker is still focused on 2D. I also think its easier for people without programming experience and the design guides you more but is less flexible.