Arguably MORE optional as this rule does not appear in the PHB, but fair enough. To me, using crits on ability checks messes with game balance too much and challenges verisimilitude. But, to each their own.
Well, the rule as stated there is a recommendation to possibly change “exceptional rolls” to have different effects. It talks about rolling a 1 and 20, but I’d say DMs should probably just use the Pathfinder option of getting 10 points higher or lower than the DC. It just makes so much more sense, although the advantage/disadvantage system doesn’t really work for this as well as the Pathfinder system, which actually adds to your roll.
At the end of the day, everything in the book is a guide. You should throw parts away that don’t work and add things that do. Regardless though, the rules of Pathfinder 2E need a lot less modification to work as you’d expect.
Critical success and failures are by the book.
They are an optional rule in the Dungeon Master Guide on page 242.
They are as optional as Multiclassing and Feats.
Arguably MORE optional as this rule does not appear in the PHB, but fair enough. To me, using crits on ability checks messes with game balance too much and challenges verisimilitude. But, to each their own.
Well, the rule as stated there is a recommendation to possibly change “exceptional rolls” to have different effects. It talks about rolling a 1 and 20, but I’d say DMs should probably just use the Pathfinder option of getting 10 points higher or lower than the DC. It just makes so much more sense, although the advantage/disadvantage system doesn’t really work for this as well as the Pathfinder system, which actually adds to your roll.
At the end of the day, everything in the book is a guide. You should throw parts away that don’t work and add things that do. Regardless though, the rules of Pathfinder 2E need a lot less modification to work as you’d expect.
Removed by mod