• ono
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    3110 months ago

    I have a lot of criticism for The Witcher 3, but one thing I really appreciated was making lore and character background available for reading. It really helped with this newcomer’s understanding of the world and story. (And later, with my understanding of the TV series.)

  • dumdum666
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    1410 months ago

    As long as they don’t overpromise and underdeliver that’s fine by me

    • @[email protected]
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      610 months ago

      Well, it is now that every game takes so long to develop. That’s the unfortunate part of long dev cycles. Imagine asking people to play morrowind before recommending Skyrim to them. That seems wild but then you remember how long it took to get games like Fallout 4 or breath of the wild. Don’t do that and you end up with a series like Metro which are amazing games but have prerequisites that lead to a more niche following.

    • kratoz29
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      110 months ago

      Is it?

      I normally wouldn’t start a game which has a sequel before playing the former titles, TW3 was an exception though.

    • Patariki
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      010 months ago

      I’m guessing you’ve never played bioware games.

  • @[email protected]
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    110 months ago

    I hope they’ve been working on a really good new fight that I have have a thousand times over.

  • @[email protected]
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    -510 months ago

    After the clusterfuck of Cyberpunk? CDPR is now Bethesda 10 years ago. I have no expectations for this game.

    • Deceptichum
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      10
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      10 months ago

      They botched a release, worked their arses off and fixed their mistake, and released a well received dlc after focusing on that. The fucking horror.

    • 520
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      710 months ago

      Cyberpunk 2077 is now a really fucking good game. Seriously. Play it nowadays. It’s very much a NMS story.

        • conciselyverbose
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          210 months ago

          I like Cyberpunk a lot better than the Witcher. It’s a much better shooter than the Witcher is a hack and slash.

          The Witcher is better in terms of world building and story choices, but gameplay? It’s no contest to me. The swordplay in the Witcher isn’t good, and spells, grenades, and oils are mostly just passwords to memorize for different monsters that don’t really play different

          • @[email protected]
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            110 months ago

            It doesn’t matter. We’re not comparing two mechanics. Cyberpunk is not a narrow shooter like Quake 3 or something like that. Both are tremendously ambitious games and both should be judged as a whole. Awards, recognition and cultural legacy of TW3 speak for themselves.

            • conciselyverbose
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              110 months ago

              You’re comparing subjective things.

              Which means subjective opinions are allowed to exist. The Witcher is not an objectively better game than Cyberpunk. You like it better. You don’t have the right to say someone is wrong for enjoying a game that has gameplay that isn’t terrible more than a game that does.

              • @[email protected]
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                110 months ago

                You don’t have the right to say

                And who are you to say what rights I have? Stay on the topic or stay quiet.

                • conciselyverbose
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                  110 months ago

                  I am entirely on topic.

                  You’re the one telling someone he’s wrong about something opinion based because he values actual gameplay in a video game. That is not a statement that is capable of having legitimacy.

        • 520
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          210 months ago

          What did you expect? Witcher is based on a book series and CP77 is based on a TTRPG.

          The books have a lot more lore already written than you can expect of a TTRPG.

          • @[email protected]
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            110 months ago

            Yes… But there are people who professionally do this. Worldbuilders. They are clearly material dependent. Witcher 4 will probably meet the high expectations.

            • 520
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              110 months ago

              Yes… But there are people who professionally do this. Worldbuilders. They are clearly material dependent.

              Of course they are. World builders can only spend so long on one given project, and have to tie their work in with prior material, then on a sequel they get a chance to explain events in the time gap as well as expand on more bits.

              Look at the Elder Scrolls series. A lot of the lore in Skyrim was written nearly 20 years before the release of that game. And Oblivion massively expanded on things introduced in Daggerfall