Blaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 1 year agoDungeons & Dragons co-op multiplayer game on the way from Payday devswww.rockpapershotgun.comexternal-linkmessage-square10fedilinkarrow-up124arrow-down13cross-posted to: [email protected][email protected]
arrow-up121arrow-down1external-linkDungeons & Dragons co-op multiplayer game on the way from Payday devswww.rockpapershotgun.comBlaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 1 year agomessage-square10fedilinkcross-posted to: [email protected][email protected]
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up26arrow-down1·1 year ago the fact it’ll be a games-as-a-service-type game. Pass.
minus-squarejballs@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 year agoWhat exactly is games-as-a-service? Is that like a monthly payment so you never own the game? Cause fuck that noise.
minus-squareSanctus@lemmy.worldlinkfedilinkEnglisharrow-up11·1 year agoSeason Passes, think Destiny 2, Fortnite, Diablo 4. Where the content is always revolving around and you have to pay seasonally to access it.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up6arrow-down1·edit-21 year agoWhen I first heard it used in the late 90’s/early 2000’s when MMOs started taking off, it applied to subscription games with continued dev support. These days it’s generally referring to season passes and continued dev support by way a slow drip feed of MTX content. Either way: I’m not a fan.
minus-squareKyrgizion@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoIt comes down to “Pay once, then keep paying (bi/tri)monthly if you don’t want a handicapped game experience”.
minus-squaremaynarkh@feddit.nllinkfedilinkEnglisharrow-up3·1 year agoAlso, keep playing, you don’t get to play when you want and have time and still have fun. The point of you playing is not fun, but to pump our active user numbers.
Pass.
What exactly is games-as-a-service? Is that like a monthly payment so you never own the game? Cause fuck that noise.
Season Passes, think Destiny 2, Fortnite, Diablo 4. Where the content is always revolving around and you have to pay seasonally to access it.
When I first heard it used in the late 90’s/early 2000’s when MMOs started taking off, it applied to subscription games with continued dev support.
These days it’s generally referring to season passes and continued dev support by way a slow drip feed of MTX content.
Either way: I’m not a fan.
It comes down to “Pay once, then keep paying (bi/tri)monthly if you don’t want a handicapped game experience”.
Also, keep playing, you don’t get to play when you want and have time and still have fun. The point of you playing is not fun, but to pump our active user numbers.