- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Alt text:
It’s not just time zones and leap seconds. SI seconds on Earth are slower because of relativity, so there are time standards for space stuff (TCB, TGC) that use faster SI seconds than UTC/Unix time. T2 - T1 = [God doesn’t know and the Devil isn’t telling.]
Is there a straightforward way to know which overloading will be used or is it just a roulette every time you add a sketchy new library to your build?