The Picard Maneuver@startrek.website to woahdude@lemmy.world · 1 year agoRemember these things?startrek.websiteimagemessage-square94fedilinkarrow-up1249arrow-down122file-text
arrow-up1227arrow-down1imageRemember these things?startrek.websiteThe Picard Maneuver@startrek.website to woahdude@lemmy.world · 1 year agomessage-square94fedilinkfile-text
minus-squaregramathy@lemmy.mllinkfedilinkarrow-up10·1 year agoThe actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1) the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point
The actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1)
the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point