• New level “Dash”
  • New game mode: Swing
  • New game type: Platformer
  • 4 new Platformer levels
  • New collectable: Moons
  • Over 700 new icons
  • Over 100 new achievements
  • Add sound effects to levels with SFX Library
  • New Music Library
  • 9999 groups and colors
  • Shader Effects
  • Particle Editor
  • Camera Controls
  • Keyframe and Auto-Build system
  • Gradient, Area, Rotate Gameplay, Scale, Random, and over 80 other new triggers
  • Lots of editor improvements: Increased scaling, layer locking, color hex inputs, trigger precision, and more
  • Lots of new art, such as over 1500 pixel blocks
  • Lots of new animations
  • Create lists of levels
  • Over 30 new Gauntlets
  • Set FPS freely
  • New shops and chests
  • New shards
  • Secrets… and much more!
  • Crow@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    11 months ago

    I had come to assume this update would never come. I always found it so odd the 6 year old last update was to prepare for a an update that never came. I wonder why the developer waited 6 years on a single massive update instead of… well just not doing that.

    • TerminalLover
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      11 months ago

      Scope creep. The developer keep adding features to the game, including a whole new game type. The game is twice as big as it was before the update.

      He’s also developing the game solo, with little help from a couple volunteers. I’m not sure why he refuses to hire people.