• Neato@kbin.social
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    1 year ago

    It’s actually not that hard! There’s only a handful of core rules to know for every session and the rest you can learn as you go.

    Attacks and spell attacks: 1d20+prof (proficiency bonus)+ability+special bonuses (items, buffs, etc)
    Ability checks: 1d20+ability. If it’s a skill check you have proficiency in, add +prof.
    Saving throws: 1d20+ability, +prof if you’re proficient in that saving throw.
    Note: all of these bonuses are summed up on your character sheet under your spellcasting page, your weapons, skill lists and saving throw lists.

    In encounters you can do the following: Action (extra attack included in 1 action), Bonus Action, Reaction, Movement, Item Interaction, and any number of Free Actions.

    DCs for figuring out how hard something easy:
    5: very easy, most people can do this most of the time
    10: easy, people trained can reliably do this
    15: medium, decent odds if skilled
    20: hard, rare success unless very skilled
    25: very hard, rare success even with highly skilled
    30: nearly impossible, heroic aptitude still fails most of the time
    35: godly, the highest DC likely to see. impossible without epic amounts of skill and even then very unlikely. even demigods may fail