I absolutely hate “open world games” and “RPGs.” These games have ruined entire generations of consoomers because every game needs to be open ended and have every choice of personality available or else it’s bad. You can’t tell a story the way you want without some illiterate “BIBEO FAME FOR ESCAPISM” loser crying about how everything is political because the character doesn’t like conservatives instead of letting the player choose if he likes conservatives a little, a lot, or a centrist™
I fully agree, but it’s worth noting that Death Stranding is “open world” without the consumer-brain both-sidesism that plagues other games. Your only choices in DS are how much of a completionist you want to be (100% is the correct answer), but the core game mechanic is just delivering supplies to isolated people in need.
I absolutely hate “open world games” and “RPGs.” These games have ruined entire generations of consoomers because every game needs to be open ended and have every choice of personality available or else it’s bad. You can’t tell a story the way you want without some illiterate “BIBEO FAME FOR ESCAPISM” loser crying about how everything is political because the character doesn’t like conservatives instead of letting the player choose if he likes conservatives a little, a lot, or a centrist™
I fully agree, but it’s worth noting that Death Stranding is “open world” without the consumer-brain both-sidesism that plagues other games. Your only choices in DS are how much of a completionist you want to be (100% is the correct answer), but the core game mechanic is just delivering supplies to isolated people in need.