I can’t seem to find that one comment explaining the issue with them…
But for the sake of promoting conversation on Lemmy, what’s the issue with Epic, and why should I go for Steam or GoG?
Note: Piracy is not an answer. I understand why, and do agree to a certain extent… But sometimes, the happiness gained by playing something from a legitimate source is far greater 🥹… coming from someone who could never ever afford to purchase games, nor could my parents… Hence I’ve always played bootleg, or pirated games.
TL;DR
What’s wrong?
- Their launcher has a terrible UI AND UX.
- They make exclusive deals with studios to prevent other platforms from getting games. (Someone mentioned that Steam did the same thing in their infancy. Also, I have another question; why is it ok for Sony and Microsoft to make exclusive games for their consoles but not ok for these PC platforms to do so?)
- They have been invested in by a Chinese company, Tencent. (Someone mentioned that it isn’t that big of a deal, but idk.)
- They are actively anti-linux for some reason.
Epic cons:
- Filled to the brim with DRM, at the point where you can’t even launch many singleplayer games offline
- Actively against linux, for some fucking reason
- Bad launcher (but this one is no biggie, you can and should use Heroic launcher instead of the official one)
- Bad store in general compared to steam
- Ties with Tencent (super anti-consumer chinese state-owned megacorp)
Epic pros:
- Free games
- With coupons prices can get VERY low
- When it opened I heard the percent they take from game devs was lower than the other stores (not sure if it’s still the case and tbh if it ever was)
Steam pros:
- Pushing linux gaming like their life depends on it
- Generally correct towards the consumer
- Huge store and many information, from the game store pages to the workshop
- During sales prices are good
Steam cons:
- Drm
- Bad official app Ux and messy ui
Gog
I don’t know anything besides the fact that it has drm-free games and that it’s owned by CDPR (the guys who developed the witcher series and cyberpunk)
I personally purchase my games on steam, since I think their contribution to linux gaming is crucial for linux to go mainstream
Choose what you will knowing this. If someone else wants to add something to this list you’re welcome to do so.
Valve is what happens when someone who’s not just outright fucking evil invents a money printing machine
Yeah, and somehow they managed to invent like 90% of all “evil” MTX and DRM in the process, take a bigger cut than competitors and actively reject having a returns policy until pushed by regulators and competitors, all the while being super not evil.
It’s a fine line to walk, that.
somehow they managed to invent like 90% of all “evil” MTX and DRM in the process
Having worked with DRM systems since long before Valve existed, I’m reasonably certain this is just plain false.
Yeah, and I don’t remember Half-life being the game that introduced the world to horse armor.
The user is being hyperbolic, but is referring to their substantial role in popularising loot boxes, as well as the marketplace that has spawned a real gambling industry around it. Kids gamble on 3rd party sites for marketplace prizes and Valve does very little to interfere.
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).
Blending the storefront with a DRM solution? No, that was them.
That’s their entire call to fame. They first turned their auto-patcher into a DRM service, then they enforced authorization of physical copies through it and eventually it became the storefront bundled with the other two pieces. If somebody did it before them I hadn’t heard of it, but I’ll happily take proof that I was wrong.
None of the pieces were new, SecuROM and others had been around for years, a few publishers had download and patch managers and I don’t remember who did physical auth first, but somebody must have. But bundling the three? That was Steam.
I said not outright evil, not good.
Hah. Fair enough.
I mean, I’d say that’s probably true of most companies making videogames. People are really hyperbolic about this stuff.
I mean, do you have any good examples though? Because most of those things are blatantly false and/or happened 9+ years ago. If that’s that’s the worst you’ve got then Valve is must be amazing.
Loot boxes were, if not invented by them, definitely popularised.
and/or happened 9+ years ago
That was like 15 years ago hahaha
It’s not a trend they abandoned - Counter Strike is still a huge source of deceptive digital item trade. It also spread to Team Fortress 2 in the meantime.
Didn’t TF2 have it first?
I made soooo much money off’a TF2. Bought an index!
They straight up don’t want people reselling games they own. They could do it easily, they just don’t want to.
Yeah, Steam does cool things, but the moment you start thinking that very huge corporation somehow cares about you, you’re doomed. Companies don’t care about people, they care about numbers. Especially huge companies like Valve.
I don’t know if many companies allow you to resell your digital goods in the first place (other than, funny enough, Valve themselves who let your resell digital Steam assets).
Valve’s DRM prevents the resale of physical PC games, as Steam codes are single-use. They singlehandedly killed the used PC games market.
See what I mean? That’s nuts. That’s a nuts sentence right there. Imagine having a brand so sticky that people go "but did they do something really bad recently?
For the record, Valve’s games run loot boxes today. Like, right now you can buy loot boxes from Valve. CS gambling is also still happening, although I’m not into it enough to know how much better it is these days.
They invented the battlepass, too, that’s a Dota 2 thing. Hey, remember how people refer to buying cosmetics for games as “buying hats”? That one’s from TF2. Oh, and technically the trading cards you get for purchases are NFTs, since the term doesn’t require the tokens to be stored in a blockchain.
And then there’s the dev side. Everybody was super pissed with them on that end while they were figuring out greenlight processes, which… I’m not sure if they did or people just kinda got used to what’s there. And if you’re around devs you’ll know that Valve’s whole deal is to tell people what to do and give them zero support to do it. And there are other horror stories about shadowbans and Apple-style manual rejections and delistings and stuff, but at that point you’re getting more into inside baseball and I wouldn’t expect it to be shaping public perception at all.
Well I’m not going to be eternally mad at Coca Cola because they put cocaine in their soda a century ago, there’s got to be a cut-off point somewhere. If I’m going to hate them it’s because of the things they are doing right now. Valve over the last eight years has been pretty well-behaved considering their market position gives them the capacity to be way worse. There’s nothing stopping them from
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buying up exclusivity contracts
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making a DRM that actually functions
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developing only proprietary software
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making their games pay-to-win
I will be eternally mad at Coca Cola because they took the cocaine out of their soda a century ago.
Oookay, so we’re all cool with MTX cosmetics, loot boxes, battlepasses and lacking full ownership or transferability of games, then?
I’m just trying to figure out if the things Valve is doing right now are fine for everybody or just for Valve.
Which again, is my problem. I’ll keep saying it, because having to argue for reality makes it sound like I’m a hater. I like Steam, I think Valve games are generally great (and it’s a shame they’ve stopped making them), and I think Valve’s management is a good example of many of the pros of a private company (look at Twitter for all the cons).
But holy crap, no, man, they are THE premier name in GaaS. Everybody is taking their cues from Valve, Epic or both in that space. Their entire platform is predicated on doing as little as possible and crowdsourcing as much as possible to keep the money machine churning. Corporations are not your friends.
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There has to be a cut off somewhere. Are you still pissed off at Ford for being pro-Nazi in the 30s?
I’m pissed with ford for single handedle fucking our infrastructure, can’t live without a car now. But anyway things that company’s do 10 years ago or 90 stick around
Does Henry Ford being a nazi impact your purchasing decisions now?
If he were still alive and running the company I do think that subject would probably come up, yeah.
But honestly, it’s not a cutoff problem. Steam changed how games are marketed forever. I don’t like the ways that went. I don’t like that they killed physical media. I don’t like that they killed ownership.
Those things are still happening. It’s not over. They are still pushing that process. Today.
And then there’s the MTX they’re still pushing today. The loot boxes they’re selling today. The race-to-the-bottom sales. The UGC nightmare landscape. It´s all in there right now.
And again, I am cool with that being the world we live in. I’m even much more friendly to many of those concepts than the average gamer, I just don’t pretend Steam is not doing those things.
I don’t hate Steam. But Steam’s vision for what gaming looks like is not mine. I don’t particularly like it and I absolutely need a viable alternative to exist alongisde them indefinitely.
But what does that have to do with comparing it to epic? Epic isnt giving you a physical market, they are taking the next step towards digital ownership loss. Epic took the idea of loot boxes and gave it hyper cancer in fortnite, and uses that hyper cancer cash to fund giving you free games. The list goes on and on. Epics vision is not to undo the damage steam caused, its to worsen the damage to try and push it further.
If this was about the shit trends steam created, sure ok. But all of these problems with steam are things they did in the past establishing themselves, and are things epic is now actively doing to establish itself while taking each one a step further.
If these are problems for steam to have done, then supporting epic over steam is making the exact same mistake again, yes?
Their DRM is easily bypassable with SteamEmu, as opposed to other inventions like Denuvo
Ah, so if it’s crackable it’s fine?
Somebody tell Denuvo, they’re off the hook.
Seriously, why try so hard to go to bat for a brand name? I get that everybody wants to root for something these days, but I’m too old to pick sides between Sega and Nintendo and I’m mature enough to reconcile that Steam can have the best feature set in a launcher and also be a major player in the process of erasing game ownership and the promotion of GaaS.
Since I can almost guarantee you major publishers would not publish on steam without some sort of DRM, yeah Im fine with them having an easily crackable form of DRM. Especially since they’re not exactly jumping to prevent people from doing it.
Oh, they are not. Their DRM wiki page for devs goes “this DRM is easily crackable, we really recommend you use secondary DRM on top of it, see how to do that below”. I linked to that elsewhere.
Which is… you know, fine, but definitely one of the reasons I always check if a game is on GOG first before buying it on Steam.
They invented Denuvo?
Drm = digital rights protection
Denovo is a form of drm made by iredto
Technically, Denuvo isn’t DRM, it’s anti-tamper. It protects the actual DRM from being modified or removed. It’s closer to an anticheat, as it ensures the game wasn’t modified.
Fun fact: my autocorrect changes anticheat to Antichrist.
… right. And it’s also considered one of the premier “evil” DRMs.
So I ask again… they invented Denuvo?
Oh, is that the bar? I hadn’t received the memo. That’s cool, then, because Activision, Epic, Microsoft and Ubisoft didn’t invent Denuvo either, so we’re all good.
All their platfomrs support it and sell games with it, though.
For the record, Steam actively suggests using multiple online features and multiple layers of DRM to minimize piracy:
https://partner.steamgames.com/doc/features/drm
Epic cons:
Also:
- Epic has already been caught scanning and collecting data from files on people’s hard drives that are totally unrelated to Epic or its games.
- Epic’s habit of interfering with game availability, through exclusivity deals.
Ties with Tencent (super anti-consumer chinese state-owned megacorp)
To be more clear about it, Tencent is Epic’s largest investor, so they obviously have a great deal of influence over and access to anything they want from Epic (likely including user data) and they directly benefit from Epic’s growth.
Steam pros:
Also:
- Actively funding and supporting development of linux gaming technologies for more than a few years now, to the point where linux is now very much a viable gaming platform.
Steam cons:
DrmGiven that DRM on Steam is entirely up to each game publisher, I don’t think it’s appropriate to list under “Steam cons”. I’m not even sure that any of my Steam games have DRM.
If you mean that most Steam games expect to find an instance of Steam running, you should know that is not DRM, and it’s trivially replaced with the open-source Goldberg Emulator or a similar tool.
Gog
I don’t know anything besides the fact that it has drm-free gamesAnother plus for GOG is that they let you download games with a web browser. No special app required. (I think Itch.io does this as well.)
Epic was scanning your Steam friends and play history
Valve was scanning your DNS cache
So… Maybe we shouldn’t forget to mention the second one if we’re going to bring up the first one
Valve was scanning your DNS cache
The story I read was that they didn’t collect or report anything, but just flagged a user if the cache contained a known game hack site, and that they stopped doing that years ago.
Not comparable to what Epic was caught doing, IMHO. Still, if there’s an article with more detail, I wouldn’t mind reading it. (Maybe it was part of their anti-cheat system of the time?)
Funny how if it was any other company you would call bs and tell them to fuck off with their “trust me bro” attitude.
To me it’s much worse what Valve did, they have no business looking at my browsing history, that’s much more private than the games I own on Steam or the three friends I’ve got on both platforms anyway.
Don’t forget that Epic buys up existing licenses to sell them as exclusives. They even pulled Rocket League from Steam after buying the studio.
Let’s also not forget that game developers have no choice but to release on steam if they want to have any chance on breaking even since they have that huge of a market share and that Epic challenging that already lead to better deals for developers since Valve hat virtually free reign before
Rocket League is fully playable on Steam.
The story of most of Valve’s games is finding a mod, hiring the modder, then making the game exclusive to Steam.
The difference between Steam and Epic is that Steam gets modders who mod their Source games. These mods don’t exist outside of Valve games. Valve is paying someone who loves their games and makes content for those games. They are smart in recognizing talent and bringing it to their development teams.
Epic finds existing games with existing communities and build a wall around it so Epic becomes a gatekeeper to the fun. They stop games from working on other storefronts or pay for “exclusivity” which means stopping people from playing the game.
Steam have DRM free games too, you don’t have to launch them through steam even.
steam drm is so easy to bypass that it almost doesn’t count
A con for GOG is their site is slow as fuck. And god forbid you want to go back to a previous page, you’ll likely lose where you were looking 9 times out of ten. Especially so on mobile.
Pros: Can be the only place you can get old games that would’ve been unavailable otherwise
The older games are often really really cheap, especially during sales
Another con is that GOG versions are usually not updated as much as other versions are. It’s a shame, because I’d prefer to use GOG when possible.
Gog also seemingly no 2fa other than an faq page with instructions that cannot be followed.
I always get 2FA’d on GoG for an emailed code
Do you remember how to configure it? Last I checked I went through every account and settings page on the store site and seemingly separate customer service log in and no clear way to set it up.
Not a clue sorry. I’m personally not one to go out of my way to set up 2FA even though I know it’s good practice to do so (unless it’s work related, then I do)
Steam’s, Epic’s, Ubisoft’s, Battle.net’s and whatever-EA’s-thing-is-called-now’s sites are also slow as shit. What is it with these platforms which prevent them from loading a webpage in less than 10 seconds?
Sadly, it’s likely a lot of tracking. The kind that look where your mouse is and where you scroll and stop etc.
What tracking does Epic need? “According to our analytics, 100% of users scroll to the free games banner on Tuesday at 5pm CEST, then leave and don’t come back for a week. What a mystery!”
Oh thanks for the reminder, I hadn’t opened epic so I can scroll down to the free games banner in a while.
You’d be appalled how much people in corporations earn for making these obvious observations…
In Steam’s case, the slowness looks more like a side effect of it being a Chromium Embedded Framework application (similar to Electron) with a lot of extras bolted on. It’s just not built for efficient use of resources.
The website, outside of the client is still slower than it used to be a good few years ago
By making the entire thing a JavaScript monstrosity with egregious amounts of scripts.
Didn’t know about heroic… Gonna check that out.
Also, wow. You’re the dude that appears in comment sections with well-formatted paragraphs 💯.
Appreciate your service.
Steam UI is messy but they have a ton of functionality in their store/system. Epic took ages to even get a functioning cart, Steam has tons of features which are not even tied to the games in their store like remote play and Steam VR. Family sharing is also really cool for example. Also Steam basically killed piracy for a long time due to amazing Steam sales + convenience of use.
Steam ui might be messy but you can get custom skins for it.
I want to note that Steam isn’t inherently a DRM platform, as there are many games on Steam which are DRM free. Even ones that require the Steam backend can be bundled with Steamworks, serving all the same backend requirements without Steam needing to be installed on the machine.
yea, they steam has some drm-free games available… but steam is a drm platform… one that also helped normalize one-time-use codes and tying ‘purchases’ to a non-transferable online account. valve did more to shred the used pc game market than any other company.
Epic has a significantly higher percentage of games confirmed to be DRM-free.
So if we just assume this random wiki with no sourcing is correct…
Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Epic does, and how many of the ones Epic has are exclusives that don’t count?
Many of the articles do have references on the DRM status. Here’s an example indicating verification by a staff member. I personally tested a bunch of the games for DRM and noted it back when I contributed. Until recently, most of the games released on Epic were DRM-free. Even the Sony games were notably DRM-free on Epic before they were released on GOG. Nowadays, it’s more common for the new ones to use EOS and have it function as DRM.
https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games
The Origin store proportionally has more DRM free games than Steam…
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Do you know what proportions are?
So if we just assume this random wiki with no sourcing is correct…
Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origin does, and how many of the ones Origin has are exclusives that don’t count?
Another Epic con: they bribe devs to not launch their games on Steam and GoG, because their store isn’t good.
Steam DRM is optional, it depends on developers to implement it.
Your first line is straight up misinformation. Epic has remarkably few games with DRM, mostly from big publishers implementing their own. I’ve yet to find an indie that can’t be launched directly as an .exe. Same with Cyberpunk 2077, launches directly without issue.
The only singleplayer game I can’t play offline is Hitman, just like on Steam, because their publisher sucks.
Eh… A whole bunch of games on Epic are DRM free, proportionally more than there are on Steam in fact…
Steam cons
- You don’t own the games, they are leased, like Sony
- store costs to developers/publishers are insanely high for a digital distribution platform
- early access games have very high volume of abandonware
store costs to developers/publishers are insanely high for a digital distribution platform
Isn’t the 30% cut what basically everyone takes? AFAIK GOG, Ubisoft, EA and all three console manufacturers take the same share.
Besides Epic only itch.io with their choose your share system and Discord (do they even still sell games?) take/took less.
Considering they have bugger all cost with distribution points being hosted for free by service providers it’s an overpriced over glorified website with online payment processing. 30% cut is massively tax for very little
You don’t own the games on any digital platform, neither steam, epic or gog. You’re only being sold a license to use it, and the license can be revoked whenever the company feels like it.
Thisbis actually true for most of the physical media back in the day, the only difference is that they didn’t really have a method to revoke the license… But that nice old cardboard box you have in your attic, with the nice shiny plastic disc… You still don’t legally own the software on it.
So what. It’s still valid Cons for the platform.
Stop making excuses for scamming one sided purchase agreements.
You are absolutely correct, but it’s a con for Epic too. Your comment makes it out to look like you don’t own your games on Steam, but by omission you make it seem like you do own your games on Epic.
I just want to make it very clear that you don’t own the games on either platform. But also want to mention that even if you buy a good old CD/DVD with the game on, then you still don’t own the game…
It’s absolutely awful that it’s practically impossible to own a game, and it’s even more awful that the platform can take away a game you paid for, let alone that they don’t even have to refund you for it…
Well, I have four big ones:
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System scanning: EGS is known to automatically scan your system and send your data back to them. While this seems to be the same type of analytics Steam does occasionally, in Steam’s case, it’s opt-in, and done with full, informed consent.
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Paid exclusives: Epic has been known to pay publishers to make their games artificially exclusive to their own store. They regularly claim this money is to support the development of the games in question, but this is easily disproven, as they’ve been seen buying games known to be complete more than once. Additionally, this has resulted in bait-and-switch-like situations, where users would prepurchase Steam copies of games, only to be informed that they wouldn’t be getting them.
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Publisher-centric behavior: Another user here claimed that EGS is pro-developer and anti-consumer, but this is only half true. This only rings true in the case of self-published games. There have been cases of developers getting unwarranted backlash after aforementioned bait-and-switches, when they were just as surprised to learn about all the “development support” they received as anyone.
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Tim Sweeney: Tim Weeney, the CEO of Epic, is an asshole. A giant, narcissistic, hateful shitbag. Just look at his Twitter, the dudes a giant POS.
Additionally, this has resulted in bait-and-switch-like situations, where users would prepurchase Steam copies of games, only to be informed that they wouldn’t be getting them.
I didn’t know about this.
It happened to Metro Exodus (great game btw) but iirc all pre orders were honoured and the game was just delisted.
Has it happened after that?
Removed by mod
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I posted about this in another thread, but Epic also bought exclusivity for games that were crowd-funded then had the option to have the game on Steam removed or you’d get the Steam key after the exclusivity period expired. This pissed off a lot of people.
Wow. That’s understandably frustrating.
Yeah, this caused A LOT of controversy back then. As far as I know, Epic has stopped doing this and has pivoted a bit more into funding game development (i.e. Alan Wake 2.) That being said, that gave Epic a terrible reputation when they initially launched EGS.
They are still doing it. I’m still waiting for dead island 2 to come to steam because it’s a 1 year timed exclusive on epic
They still sign exclusives, they don’t do it with crowdfunded projects that promised a Steam release anymore.
I meant with crowd funded games. I’m aware that they still buy exclusivity. Though from what I know they pay indies less compared to what they used to pay.
I didn’t know this. Which games did it?
I don’t actually know all the games that did this, but the most famous examples are Phoenix Point and Shenmue 3. I already read that Outer Wilds was another one that took the exclusivity deal.
Epic’s CEO has a hateboner for everything Linux.
No linux support. Actually, in the case of games like rocket league, they REMOVED linux support.
They bought the game and changed out the graphics API to kill the Linux native builds, then after the community got it working via Wine, they added anticheat. Epic went further than incompetence on that one.
I’ve been able to play it in heroic launcher. Didn’t realize it was it was this bad
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While this is a concern I generally share, I doubt the overwhelming majority of players even give it a single thought. Most don‘t care about things like human rights when the product is nice. Only once did I hear someone bring up Tencent owning 30% of Larian (Baldur‘s Gate 3) for example. The masses really don‘t even want to hear it.
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Average .ml lemming
The multi-billionaire owner with the backing of the Chinese government is claiming that he’s the underdog against a popular company/piece of software/GabeN. He’s made some poor choices interacting with the community.
Yes, it’s probably nice for a publisher to have a guaranteed income, which is why they sell exclusivity. It leaves a sour taste in my mouth, so I choose not to support it.
The rest about the launcher being bad sounds unhinged to me, but some people are really into that.
They bought Rocket League and actively made it worse.
I don’t disagree with everything you said here but come on, Steam is basically a privately owned PC games store monopoly that has now been going on for 25 years. Since it’s not public we can’t really know for sure but there’s a very real possibility that Epic is the underdog here
I don’t think steam has any anti-competitive behavior that I’m aware of.
Fortnite has roughly 100 million more monthly active users than steam, to say nothing of every piece of software running Unreal Engine, Epic is huge.
Steam somehow prevents publishers from selling games at a cheaper price in competitors’ stores, even if their cut from the store is lower. That is extremely anti-competitive and has to be illegal.
Steam was fined in Australia for not providing refunds for games
Epic doesn’t make nearly as much money from Fortnite’s players as Steam makes from their users though. Same for UE royalties. I don’t think there’s a single UE license that has a 30% rev share (which is what you get on steam if you don’t have big AAA sales). Hell, I don’t even think there’s one at 10%.
Steam doesn’t have anti competitive behavior yet. Gabe has made some bad decisions in the past (may I remind you that he greenlit Bethesda’s paid mods idea ?) but he does seem to generally put the users first. But what happens after him ? Imo the company will go public at some point, and it’s pretty much downhill from here
Edit: gotta love getting downvoted into the negatives with nobody pointing out anything wrong with my comment, all because I dared criticizing the sacrosanct Steam. I actually quite like Steam but gamers are downright irrational when it comes to this platform.
Gabe had a say in greenlighting horse armour? What?
The multi-billionaire owner with the backing of the Chinese government
Who cares about the backing if it has no effect on anything? I’m more concerned about Valve having a separate Steam client for China, censoring their games specifically for China and even reportedly banning for bringing up Winnie the Pooh.
lol XD, let me tell you, if someone is financing something like that, they sure as heck expect something in exchange someday.
So, you believe a government powerful enough to make unaffiliated companies bow to their liking won’t leverage their investment?
Why do you think they invested? Just for fun?
You invest to gain influence, not to have less influence.
Tencent also own WeChat.
https://citizenlab.ca/2020/05/wechat-surveillance-explained/
Since this is a gaming community, it would be more relevant to say that Tencent likely has a stake in something that you already play or use, like Discord.
Like Epic which is the topic of this thread.
Most investments aren’t to gain influence but to profit. At this time, there is no sign of Epic doing anything that could be explained by the alleged influence of the Chinese government, and as the majority owner, Tim Sweeney has the final say anyway.
I never said it was not for profit. I said you invest to gain influence, which is true by fact, not an opinion. If I buy a significant number of shares in a company, I do so because I want more than money; I want influence on decision-making. I do not think the Chinese government is only interested in monetary gains; do you think that’s their only goal?
And again, do you believe a country/government able to indoctrinate any business that wants a share of their market, like the Steam example, is only invested for monetary gains and nothing else?
Tim Sweeney can do and decide many things, but opposing the Chinese government is certainly not one. And I don’t know how you imagine influence, but having 40% of a company is something I call influence, wouldn’t you? Even if they can’t tell him how to run the business, he sure as hell will do nothing that could worsen the relationship between him and his biggest investor, aka Tencent. And who is behind Tencent? The Chinese government.
It’s all in the realm of “what if”. Sure, it could attempt this or that, but it hasn’t, nor is there any guarantee that it would fly. That just brings me back to the original point of when a company that is not partially owned by the Chinese actively works to please the Chinese government to further their business interest but I don’t see much of that with Epic. If you look at some of the other companies in which Tencent has a large stake, like Dontnod, there’s absolutely no sign of the Chinese agenda in the games either.
Yes, and you are entitled to your own opinion, but that does not change the facts. No, the influence is not “what if it is there” – it is there, plain and simple. That’s not up for discussion. It’s public knowledge that Tencent owns 40%, and Tencent is a government-controlled entity. It does not matter if they “abuse/use” it actively or not. It sounds like, in your mind, influence is only relevant when you use it actively, which is not true.
They’re also just plain unethical. There’s never been a government as insidious as the CCP in exploiting vulnerable foreign nations like South Africa or South East Asia thru incentives that are basically just a debt trap.
Who cares about the backing if it has no effect on anything?
It’s more illustrating that Epic isn’t underfunded. I don’t know anything about steam in China.
Epic not being underfunded is stating the obvious. Just look at the scope of their Fortnite collaborations.
Epic is the worst of the 3 platforms for a user. It is a drm like steam, but with less games on it, and even less optimized (so even more wasted resources and time loading useless advertising).
Steam has it that is makes game run on Linux smoothly, and the biggest library of games. Gog is drm free. Epic has absolutely nothing a user may want, except for free games so that you are now captive of their shitty platform.
Pretty much every single decision you can see from their history since the inception of EGS is either stupid or blatantly destructive to gaming industry. Just some examples: better revenue shares for developers? Sure but this translates into worse platform. Money bonuses for exclusivity is great for developers? Sure but the game is then stuck at the platform that gives no means for users to interact and let developers know how they could improve their product. Cross platform multiplayer platform that works? Sure but then we have to deal with stupid requirements like having an account on additional platforms we may not want to use, even to play single player modes sometimes.
You can also check Tim’s Twitter and see how ignorant and hypocritical he is. I wouldn’t mind it but his decisions seem to actually affect the whole platform and therefore the industry so… too bad.
Don’t forget how he abandoned PC gaming when Unreal Tournament 3 bombed after they released shitty mid tools and the modding community they built up over UT 2k3 and 2k4 dissolved.
better revenue shares for developers?
Money bonuses for exclusivity is great for developers?It actually goes to publishers, so the only way devs see that extra cut is by self-publishing. So I guess for smaller indie devs it can be a good deal.
It can. Doesn’t save those games from being forgotten faster than they release elsewhere though. Only a few managed to overcome this effect somewhat.
No support for Linux - steam has it built in and the DRM free nature of gog games means that they’re not too tough to get running via wine.
aside from what everyone else said, they killed the beloved Unreal Tournament series, which is a huge sour spot for older gamers who fondly remember those. Then there’s the excessive microtransaction demand inside Fortnite, a game with a large playerbase under the age of 18. That alone led to two major lawsuits that they both lost
Aside from TF2–and even that I got a bit bored with–most all of my interest in multiplayer FPS died along with Unreal Tournament. Doesn’t feel like having fun is the goal anymore.
They are killing rocket league too
I quit playing Rocket League the moment it was announced that it was going to be Epic exclusive available only on Windows.
In short, Epic is anti-consumer. They claim better support for developers, but in reality consumers are the one paying for that. Normally this wouldn’t be a problem, but you the consumer have no choice in it. You are forced through exclusives and other limitations to use inferior service for the same price. Even free games they give are there to drag you into their ecosystem and abuse.
This is why Valve doesn’t feel threatened, I assume, and is not likely to feel the pressure from Epic anytime soon. For that to happen, Epic would have to get on par with features and customer benefits equal or better than Steam and that’s not happening anytime soon. Epic would rather throw hundreds of millions on exclusive deal with some developer and force you the consumer to buy the game on EGS than actually improve the service.
Epic doesn’t see gamers as their customer - they see developers as their customer and shape the customer experience around that. For example, Epic said that if/when they add reviews, developers could choose to opt their games out of reviews. That’s very pro-developer, but very anti-consumer, whatever you might think of the value of reviews. Informed customers can rattle off a long list of reasons they don’t like Epic and why they’re bad, but they are a small minority of PC gamers. The “silent majority” doesn’t keep up with this kind of stuff or really care about it, so they are literally judging stores on their merits and Epic is a bare bones platform that doesn’t offer customers a good reason to spend money in their store because they don’t think they need to.
I’m pretty pragmatic. While I appreciate what Valve has done for PC gaming, I like the idea of them having some legit competition in the space. So when the Epic store started, I bought a bunch of games there to give it a shot. Outer Worlds, Control… And of course I grabbed up a bunch of free games, too!
…and then, over time, I’ve repurchased all of the games I liked on steam anyway.
Make of that what you will.
I might be on the same trajectory too if my experience worsens 🫡.
Epic is not a competition to Valve. They are long ways from that position. If Steam ever was afraid of competitor it was from Windows Marker Place or whatever the name of built-in windows crap is.
The only thing I make of that is that you are bad with money.
Ha ha - I mean, you’re not wrong!
Edit: for the downvoters - as OP, I officially congratulate Kecessa on their sick burn. It made me lol. So… If you were feeling conflicted here, go with the upvote.
Personally my main gripe is their aggressive strategies to force people into their garbage-tier launcher. Compared to Steam it’s just miles behind, and it’s yet another app to run on your PC. All my friends are also on Steam, and Steam had Linux support. However, if all you want to do is launch singleplayer games, you don’t mind the Epic launcher, and you get a good deal, then do whatever you want to.
This.
I fundamentally have no issue with the Epic Games launcher. Steam needs competition to keep it in check. Without alternatives, Steam can and will strangle Dev profits, which is a problem. But Epic is a mediocre service, another app to be running, and actively going out of their way to prevent games from being on the platform of the consumers choice, which I am not a fan of.
Related note: does Epic have any DRM free games? Even Steam has a fair portion of games that are DRM free and work perfectly well from a flash drive on a computer that doesn’t have Steam installed. As far as I am aware, Epic does not.
There’s just a series of minor ways in which epic is worse, and I don’t like having front-end clients for my games as is, so a second, competing alternative going out of its way to push me into using it rubs me the wrong way.
Where can you find what steam games are drm free?
Thanks!
Steam DRM is optional and implemented by the developer.
Hmm…
I have never used a launcher before (for obvious reasons as mentioned in my post), so I found the idea of a separate launcher dumb in the first place. I have used it in recent times thanks to Epic’s free games. Finished two of the Tomb Raider trilogy.
Like, I’m fine with a store, but I gotta open the launcher to launch the game? On Windows, with the Tile based Start Menu, I kind of thought it was a terrible idea NGL. I gotta open, wait for it to load, open the library, then click to run, THEN it’ll open…
Plus, if I want to track progress, it’s a hassle because I can’t track without the damn launcher…
You don’t need all store fronts running at once on your pc though. Just boot up what you need for the game you want and it’s just six and two threes, whether it’s steam or epic, or any other launcher.
The issue is that I miss features when using Epic. Additionally, games from Epic are not visible in my steam library which leads to me forgetting that they even exist. And also nobody uses it, so there’s no community feeling like I have with all my Steam friends.
I don’t mind it for free games though. If they give me a game for free, they deserve me using their launcher for that game haha.
You don’t understand, it’s ok if the extra app you need to run is Steam, it’s not ok if it’s Epic!