• Modders are working on an offline mod for troubled game The Day Before.

• Development studio Fntastic has closed its doors and the game’s servers will shut down in January.

• Luci0 and fskartd are working on a crack that would allow players to play the game offline.

  • @[email protected]
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    976 months ago

    It’s extra funny to me how there are people actively working on an offline mod for the scam of the year, but Starfield is not getting a co-op mod because it’s so dogshit. That alone is a special award, Todd.

    • @[email protected]
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      56 months ago

      Honestly I’m just interested in what else is fucked up about this game. First it’s not even the game it purported to be, so I just want the dissection yknow.

    • @[email protected]
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      56 months ago

      I don’t understand why everyone is calling it a scam. Everyone got refunded, right? Seems like they just had a better marketing team than development team.

      • @[email protected]
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        316 months ago

        The scam was likely on the investors who funded the game for 5 years.

        It was only sold, presumably, so they couldnt be taken to court for failing to deliver. Technically they did publish. It was just a flop

      • tb_
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        186 months ago

        Just because they started giving out refunds because of public outcry doesn’t mean it wasn’t a scam.

        There are some games which under deliver or are broken on release, but this was barely a game- yet they shipped it anyway.

        • @[email protected]
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          76 months ago

          It’s not the studio that handles refunds, it’s Steam. They hold onto the money for a while after a sale is made, and didn’t even have a chance to hand it over before the studio died.

  • @[email protected]
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    276 months ago

    The fact someone finds it valuable enough to make this mod at all just is further proof that most people have no damn standards and just willingly spread their cheeks for this dystopian nightmare of an industry.

    • @[email protected]
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      76 months ago

      We don’t know what the future might find valuable so we might as well make an effort to conserve everything we can.

      • @[email protected]
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        16 months ago

        if ya wanna wrap up a pile of shit with a shiny ribbon, be my guest i suppose, i just dont get this particular case

        • @[email protected]
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          46 months ago

          I get where you’re coming from, but as counterpoint, we’ve learned a lot about dinosaurs from fossilized shit.

      • @[email protected]
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        16 months ago

        Except ark for all of its faults is at least a somewhat complete game with a clear progression path. I’ve had my fair share of wildcard hate, and they still seem to be dropping the ball to this day, but you can’t deny that it was popular for quite some time and still is to an extent.

  • @[email protected]
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    25
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    6 months ago

    I still don’t know or why people are so upset about this game, I mean it was basically a red flag right from the get go, or maybe I’m just getting old…

    Do you remember the days when Day Z launched, there we got games like this on a weekly basis and we had no refunds.

    There was this game called The War Z which was so much worse than The Day before and also had wrong advertising, was removed from steam for a short period and an asset flip of another game. It got also rebranded two times and was re-released under those new names until it was shut down 2016. One of the developers of this game, Sergey Titov, was infamous among the gaming community and they investigated and presented all the bad games he was behind, it was hilarious.

    History just repeats itself but now we are better secured du to steam’s refund policies.

  • @[email protected]
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    86 months ago

    Judging by screenshots, such a shame for so much hard work to go to waste. Wish they would open source it. I would suggest AGPL to protect their IP from being stolen(IANAL so don’t quote me), but I would take anything if it meant the work of talented people didn’t go to waste.

    Hopefully a modding scene can thrive and make something decent from these ashes.

    • @[email protected]
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      326 months ago

      There was no hard work*, it’s made almost entirely of purchased assets and gameplay systems.

      *There was hard work on behalf of the people who made the assets for sale.

      • @[email protected]
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        46 months ago

        Oh, I did not know that. I haven’t been following closely but I had heard it was a horrid bait-n-switch for the gameplay. I guess I could not put it past the studio to stoop that low.

        I still maintain it would be cool if they open sourced the game. Asset licenses permitting.

      • Corroded
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        46 months ago

        I wonder how you could open source a game that had purchased assets. If they would have to be remade or if it would be similar to an open source engine recreation like OpenRCT2 where you need to supply your own files from the game.

        • @[email protected]
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          56 months ago

          Good question, yeah probably like some other community remakes where you need the original files.

          Probably a moot point as the engine itself isn’t open source, although I guess they could give out the project file.

        • I Cast Fist
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          26 months ago

          I think that’s how the open source ports of Doom and Quake work. The shareware files are enough to get it up and running, since they’re free to distribute.

          As for the engine in this specific case, it’s Unreal, possibly without any modification, so the engine is already available with source.

    • @[email protected]
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      46 months ago

      It was all just an asset flip. So those assets aren’t wasted, you can just buy them online for a different project.

      • @[email protected]
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        36 months ago

        IANAL = I Am Not A Lawyer

        I can’t tell if you’re making a joke or not so there is the definition of the acronym. I added the comment because AGPL may not be the best suited license for it or any similar project. But from what I can recall, AGPL also requires forks/modifications for SaaS purposes to also make their source code available. Whereas GPL, or any others from what I can tell(again not a lawyer), does not require forks/modifications for SaaS to follow the same license.

  • @[email protected]
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    66 months ago

    I wish they would help out the people working for the offline mode in The Crew that is going to shut down in march.