cross-posted from: https://programming.dev/post/784516
This legendary article used to be on Gamespot
https://web.archive.org/web/20070106183628/http://www.gamespot.com/features/btg-tri/index.html
This is a fantastic article. I’m actually working on a 7th Guest/11th Hour retrospective video (probably because I’ve got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven’t seen a lot of videos touch on the how’s and why’s of those games — YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions — and I kinda wanna make a video that explains why that is… while also snarking at the hammy acting and slow node transitions. 😁
It sounds like you should join our community lol
And/or our Discord https://discord.gg/Hss5cJg
I finally got around to reading this today. 7th guest holds a special place in my heart as a gaming core memory. The game was very out there for me at 12 years old but the puzzles were great. I remember being at school, ignoring class, drawing chess boards and trying to fit all 8 queens on there. I had no idea about the drama that went on behind the scenes for Trilobyte. I always thought a realtime free movement version like the treatment RealMyst got, would be a lot of fun for revisiting this game but I suppose you’d lose the FMV charm in the process.