Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.

    • lad
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      1 year ago

      If this is a genuine question you have some epic story to treat yourself to about how the bestest game of all times was made promised

        • Allero@lemmy.today
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          1 year ago

          You’re up for a ride if you have a read.

          Game is 11 years in alpha development, still a buggy mess that requires a supercomputer to work smoothly, only recently got a second star system (dozens more are pinky promised, and hundreds promised since beginning of development), is constantly exploited in all ways possible, barely has any actual content…

          …which absolutely didn’t stop it from earning over half a billion dollars (yes, billion) by selling in-game ships for hundreds and sometimes thousands of very absolutely real dollars, as well as such monstrous packs.

          • Basil@lemmings.world
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            1 year ago

            It’s weird, I don’t think I’ve ever heard of anyone actually playing this game. Hell, I don’t even know what gameplay looks like, and honestly I’m happy keeping it that way

            • Thirdborne@lemmy.world
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              1 year ago

              It’s an ethically shitty and exploitative funding model, but if you look at the gameplay, you’ll see the appeal of buying the $45 game package. Very few people stop at though. No matter how much you hear that spending more is unnecessary, they’ve built a system of incremental spending and incentives that draw people ever deeper.

              The insane thing is that the supposed final vision sounds incredibly tedious in a way that I doubt most people would ever actually play it. For the sake of immersion, you will have to physically move every item from spare sets of armour to bulk cargo for transport jobs. There is a light survival mechanic of hydration and nutrition, but personal hygiene is also planned. Upgrading ships will mean physically pulling components and replacing them, but the real gains will be in the subcomponents!

              Maybe that sounds fun as a vision statement, but I assure you, after losing that hand loaded, hand upgraded ship to bugs or exploits for the third time, the joy will all be gone.

              I suppose it’s lucky that none of their vision or promises ever come to pass. Anyway. You want my referral code?