To me the appeal is almost entirely in the build crafting. Each round lasts about 1 minute, which is just about enough time to figure out “Is this build super broken or am I gonna die?” and then it’s back to trying to hyper-optimize your inventory to create a fully automatic death whirlwind of angry cutlery.
One of the characters gets physically larger as you gain HP. I had fun trying to slam as many +hp items in to his inventory as possible.
To me the appeal is almost entirely in the build crafting. Each round lasts about 1 minute, which is just about enough time to figure out “Is this build super broken or am I gonna die?” and then it’s back to trying to hyper-optimize your inventory to create a fully automatic death whirlwind of angry cutlery.
One of the characters gets physically larger as you gain HP. I had fun trying to slam as many +hp items in to his inventory as possible.