Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.
Unity Software to lay off 1,800 employees as part of a corporate restructuring::Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.
I’d hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they’ve focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it’s not a great fit for many applications.
Godot poses some difficulties with console deployment, but if you look at what Godot’s built in the last 3 years compared to how Unreal or Unity have advanced… I’m pretty stoked about Godot.
Depends if you value industry standard employee skills, or premium support, or ability to launch on consoles without hiring a third party to port it. Yes, it’s proprietary, but they’re old and reliable, and swimming in so much Fortnite money that you can reasonably expect them to be there for the lifespan of your project.
If you’re a lone wolf game developer and can’t afford support or salaries for others, then Godot will be just fine. Your business plan is likely just “make a cool game and see how it does”.
How long until Godot is a drop in replacement for Unity lol. We need open source to save us from these asshole corps
I suspect most developers will go to Unreal rather than Godot.
I’d hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they’ve focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it’s not a great fit for many applications.
Godot poses some difficulties with console deployment, but if you look at what Godot’s built in the last 3 years compared to how Unreal or Unity have advanced… I’m pretty stoked about Godot.
Unreal isn’t a great option either tbh
Depends if you value industry standard employee skills, or premium support, or ability to launch on consoles without hiring a third party to port it. Yes, it’s proprietary, but they’re old and reliable, and swimming in so much Fortnite money that you can reasonably expect them to be there for the lifespan of your project.
If you’re a lone wolf game developer and can’t afford support or salaries for others, then Godot will be just fine. Your business plan is likely just “make a cool game and see how it does”.
The time enshittification worsens.