- cross-posted to:
- gamedev_news
- cross-posted to:
- gamedev_news
i find it morbidly funny that steam looked at all the garbage asset flip titles that have completely overtaken their storefront since they opened the floodgates around 2018, and then they went “let’s get some more of that”
take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents’ unsupervised credit cards
I mean, let’s not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.
oh no god no greenlight was awful LMAO, i’m talking about before even that where whoever behind the scenes i assume looked through “hey we have this game we’d like to sell on steam” emails or something
I’d rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There’s a lot of niche single-developer games on Steam that woudn’t be nowhere near as successful without Steam letting them in, and it’s highly improbable that they would be let in in the first place.
Were you not on steam back then? Thats what steam greenlight was, the users voted on applications to sell on steam.
very valid
I always feel like a stranger in the store any way. Like it feels all targeted at 16 yo boys. And I have to shovel through all that.
Ive already blocked a whole bunch of tags in my discovery queue, which helps somewhat.
lmao. as long as the people selling the stolen art pinky promise that the art theft machine didn’t steal any art, everything is above board
Is this just for more money laundering and trading cards?