Ya know, I actually had the idea a while back to run an android emulator on one of my servers and then setup remote access to it with some software that hopefully had an android client app.
The idea being I would use the android remote client on my actual phone to use a “phone in the cloud”, ofc my original intentions for it wouldn’t have been affected too terribly by things like latency, but for games it may or may not work all that well (I never really got past the sketch out phase lol)
I thought about it, but the pros didn’t outweigh the cons for me. The biggest con being limited resources on a phone and a remote server would have relatively endless resources, and my use case could handle a little latency so the biggest pro wasn’t so big
Ya know, I actually had the idea a while back to run an android emulator on one of my servers and then setup remote access to it with some software that hopefully had an android client app.
The idea being I would use the android remote client on my actual phone to use a “phone in the cloud”, ofc my original intentions for it wouldn’t have been affected too terribly by things like latency, but for games it may or may not work all that well (I never really got past the sketch out phase lol)
Why not try emulating it locally on your phone instead of a remote server, to eliminate the latency? Was it not possible at the time you got the idea?
I thought about it, but the pros didn’t outweigh the cons for me. The biggest con being limited resources on a phone and a remote server would have relatively endless resources, and my use case could handle a little latency so the biggest pro wasn’t so big