autismdragon [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 10 months agoI will not be talked down to by Zoomers on this matterhexbear.netimagemessage-square143fedilinkarrow-up1216arrow-down10
arrow-up1216arrow-down1imageI will not be talked down to by Zoomers on this matterhexbear.netautismdragon [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 10 months agomessage-square143fedilink
minus-squareaxont [comrade/them, they/them]@hexbear.netlinkfedilinkEnglisharrow-up6·10 months agoThe time between Mario being created as a character (Donkey Kong, 1981) and Mario 64 (1996) is the same length of time between Fallout 3 and Starfield. I saw most of this happen and I still can’t fathom how fast everything used to move.
minus-squarePhilosoraptor [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up6·10 months agoI saw it happen too, but holy fuck that’s crazy to see put into words.
The time between Mario being created as a character (Donkey Kong, 1981) and Mario 64 (1996) is the same length of time between Fallout 3 and Starfield. I saw most of this happen and I still can’t fathom how fast everything used to move.
I saw it happen too, but holy fuck that’s crazy to see put into words.