5e i’ve actually come to really appreciate. It’s just crunchy enough while also leaving room for interpretation and bending in a way that 3.5 I felt just didn’t really invite. Obviously you can do whatever you want, the goal is to have fun, but certain systems invite more shenanigans than others. And I personally like allowing shenanigans. My players get the most invested when they throw out an absurd idea and I immediately start walking them through how we are going to resolve it.
Maybe I have just gotten more experienced with TTRPG‘s and more comfortable going off the cuff, but I really do feel like 5e opened that door in a more inviting way if that makes sense.
That being said, I will always appreciate how with 3.5 it’s pretty difficult to come up with a situation that there isn’t an explicit rule for!
5e i’ve actually come to really appreciate. It’s just crunchy enough while also leaving room for interpretation and bending in a way that 3.5 I felt just didn’t really invite. Obviously you can do whatever you want, the goal is to have fun, but certain systems invite more shenanigans than others. And I personally like allowing shenanigans. My players get the most invested when they throw out an absurd idea and I immediately start walking them through how we are going to resolve it.
Maybe I have just gotten more experienced with TTRPG‘s and more comfortable going off the cuff, but I really do feel like 5e opened that door in a more inviting way if that makes sense.
That being said, I will always appreciate how with 3.5 it’s pretty difficult to come up with a situation that there isn’t an explicit rule for!
2.5 was my fave. I never got into anything after it (at least pen-and-paper)