It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.
But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?
How is that model working? How is that holding up as a marketing technique???
While all these “tricks” and “engagement” chasing things are true, that’s just mobile gaming in general these days. It has nothing to do with whether they ran “fake ads” or not. Most successful mobile games are stuffed full of loss aversion, fomo, “time saving”, and “fake sale” monetization.
They’re not making fake ads to get you into those systems. The games just do that and the ad you clicked was trying to see if you were interested in the game in the ad. Even if the game you were linked to doesn’t match.
Well, that’s crappy wrapping for crappy content then, unfortunately
Thanks for your thorough explanations here