ELDEN RING Patch Notes Version 1.10 - This update includes hotfixes and game balance adjustments following patch 1.09. Additional information about PC Ray Tracing settings is also included at the end of these patch notes.
Time to relearn the game and see how it all checks out in the end
Fair, I misread other coverage and assumed the poise changes were universal (because hyperarmour is broken generally speaking, if you have enough passive poise you actually lose poise while in hyperarmour, I guess I was over-optimistic assuming they would actually fix that). The crit changes still benefit every build though, dagger and heavy weapon builds in particular. /shurg
Where did it say that?
Fair, I misread other coverage and assumed the poise changes were universal (because hyperarmour is broken generally speaking, if you have enough passive poise you actually lose poise while in hyperarmour, I guess I was over-optimistic assuming they would actually fix that). The crit changes still benefit every build though, dagger and heavy weapon builds in particular. /shurg