• squid_slime@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    edit-2
    11 months ago

    I got 40hours in and it was tolerable with the ship building but questing was uninspired loading screens suck and the progression tree was a massive turn off. You’d think they’d take a few cues from fallout nv

    • qwertyqwertyqwerty@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      11 months ago

      I’m not usually into base/ship building, but I’m glad it is there for those that are into it. I can’t imagine how poorly the game would have been received without it though. Skill tree is bullshit. Can’t modify weapons or armor because I’m not high enough level, even after 40 hours. I can’t modify a damn scope? WTH?

    • Cowbee [he/they]@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      11 months ago

      They took quite a few cues from NV if you compare it side by side with NV and Skyrim. There’s a lot more Roleplaying in Starfield than Skyrim, for example, it’s just extremely dull world-wise in Starfield.

    • Mathazzar@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I mostly hated that the skill trees are still mostly % increases. Cyberpunk retooled their entire skill tree because of that.

      It’s a type of gameplay progression that just isn’t that fun - but Bethesda loves it.