• 64 Posts
  • 223 Comments
Joined 1 year ago
cake
Cake day: July 16th, 2023

help-circle






  • Cave spinner webs are treated as solid terrain, which does mean that most movement effects can’t go through them, just like they can’t go through walls.

    Levitation letting you go through the webs is actually not intended, thanks for letting me know about that inconsistency, I’ll look into it.

    EDIT: Ah, I see what’s happening. The web effect is actually processing correctly, but levitating makes you immune to the rooted debuff. Perhaps at some point a ‘webbed’ debuff might be more appropriate here, but this is technically intended for now.


  • You’d be surprised how much a particular player’s perspective can influence what they think is objectively powerful and what isn’t. Just as an example, the rat skull is one of the highest winrate trinkets in the game, due to the added value from drops from rare enemies. There are of course some trinkets that the majority opinion is correct about though, I would like the censor to be less trouble for it’s benefit for example.


  • Thanks for the feedback! There are a few trinkets I’d like to adjust still but overall I’m a lot happier with their general balance after v2.5 and patches. It is sort of intended that some people strongly dislike some trinkets though. They’re all meant to be about tradeoffs and changing up gameplay variables (even if the tradeoff can sometimes just be lots of alch energy), so naturally some players will find some tradeoffs to be great deals and others to be terrible.




  • Hm, that’s very odd, it almost looks like macOS is interpreting any sort of click on the game as one outside of it, and minimizing the game accordingly. The only change made recently to this sort of thing was one relating to multiple monitors, do you have more than one monitor connected?

    Pressing option+enter should put the game out of fullscreen mode as well, which should help.


  • 00-Evan@lemmy.worldMtoPixel Dungeon@lemmy.worldStone of Disarming
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 month ago

    Hey, just wanted to pop in and say I am listening, and sorry that people here have been a bit aggressive in their replies to you.

    Leaving Reddit (and twitter) was never about shutting myself out, it’s entirely because those platforms are run by vile people and I can’t stand to use them anymore. Back in the early days Reddit was 100% of my community interaction, and I admit I do miss participating in big discussion threads there, but these days the majority of my communication time is through direct messages (mainly email) and that’s been the case for years.

    Making changes to existing items like this is always going to be tricky, because of course it’s going to upset someone. In this case it felt like a worthwhile change to make because a relatively large number of people wanted more ways to ID gear, and lots of other options for trap disarming already exist. It also feels like a better thematic fit for remove curse, as the stones now interact with equipment too.