Might have the big dumb and the big sad

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Joined 2 years ago
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Cake day: February 1st, 2024

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  • Game dev is so much more than just programming, there’s also:

    1. Music/Audio engineer.
    2. Art (character, environmental, UI)
    3. Game design/level design
    4. Writer/Storybuilder/lore writer

    Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.

    Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.

    Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.

    Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)

    Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.






  • Baguette@lemmy.blahaj.zonetomemes@lemmy.worldthey're your genes too
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    17 days ago

    Ehh not exactly. Yes infant mortality would skew the data a bit, but modern medicine, along with modern agriculture has definitely increased the average life expectancy by a sizable portion.

    Nowadays, people don’t have to worry about food stockpiles and periods of shortages. Malnutrition was definitely a big issue back then. Especially with things like baby food being present, which was a big factor in reducing baby death rates

    Modern medicine such as vaccines, surgeries, supplements, and even basic hygiene has made wonders for the average health of a person. Things that would normally kill a person, like bacteria infecting a wound, nowadays is mostly recoverable and minor.

    If you look back even just a century, life expectancy was a lot lower than the present. https://www.statista.com/statistics/1040079/life-expectancy-united-states-all-time/


  • For Seattle, my experience is that most of the people are there for tech work. Those folks could have been working anywhere from “just came to this city” or “have been working for 10+ years”.

    There’s not that many tourists, the few ones that come visit mostly congregate in pike place and around the space needle.