I feel bad for field researchers that have to do studies on critically endangered species
Imagine trying for days to find a specimen and then end up having to reclassify it as extinct
Might have the big dumb and the big sad
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I feel bad for field researchers that have to do studies on critically endangered species
Imagine trying for days to find a specimen and then end up having to reclassify it as extinct
Well can’t fix that, just like you can’t fix random people trying to get in the worst caves in existence
I looked at the wiki page someone linked and it took until 1980s for a scientist to link the mushroom to a specific antigen it had, and was only labeled as poisonous in most cookbooks by the 90s.
So the story could be believable
also funnily enough they added an extra I on the keyboard
Stop right there, you need to verify your age to look at this tree!
I’m going insane already what’s the difference
If these evil people are deserving of heaven, then I want to be in hell
I visited my friend for two days in VA the past week and got murdered by mosquitoes
These east coast mosquitoes have hands and I was not prepared
Game dev is so much more than just programming, there’s also:
Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.
Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.
Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.
Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)
Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
Another note is that if you use any social media with following:followers, popular artists usually have their mutual artist circle as followed, so you can bounce around artists just by looking at who they follow.
Pixiv is a site that was made for japanese artists, though it’s technically open to anyone.
An unconventional way is to look for artists from yearly releases. I have 2022 of this one:
https://united-states.kinokuniya.com/bw/9784046848000
And you can even find regional artists from similar artbooks
https://www.tcb.tw/en/news/596
Edit: I forgot to mention but you don’t have to purchase the physical book, you can find the features artists like so:
Its so joever
Ehh not exactly. Yes infant mortality would skew the data a bit, but modern medicine, along with modern agriculture has definitely increased the average life expectancy by a sizable portion.
Nowadays, people don’t have to worry about food stockpiles and periods of shortages. Malnutrition was definitely a big issue back then. Especially with things like baby food being present, which was a big factor in reducing baby death rates
Modern medicine such as vaccines, surgeries, supplements, and even basic hygiene has made wonders for the average health of a person. Things that would normally kill a person, like bacteria infecting a wound, nowadays is mostly recoverable and minor.
If you look back even just a century, life expectancy was a lot lower than the present. https://www.statista.com/statistics/1040079/life-expectancy-united-states-all-time/
For Seattle, my experience is that most of the people are there for tech work. Those folks could have been working anywhere from “just came to this city” or “have been working for 10+ years”.
There’s not that many tourists, the few ones that come visit mostly congregate in pike place and around the space needle.
The solo aspect is honestly really impressive. I’ve done my fair share of game dev and tried all sorts of roles. I am definitely not a jack of all trades though. I cannot for the life of me understand music. Last time I tried music, I made a 10s long audio that sounded mediocre and doesn’t even loop properly.
The cat’s face is a reference to Samuel Jackson, who notably says Motherfucker, hence reading M/F as that
Big tech in HCOL areas (Seattle, all of Cali, etc.) pay new grads about 100k to 150k base, with a hefty sign on bonus (anywhere from 20k to 50k). RSUs usually only vest about 5 to 10% of their total stock in the first year, but thats about 5k to 10k
Of course HCOL means this money is relatively less than it seems, but still a lot for new grads.
Considering october is the planned end of life for w10 I wouldn’t be surprised
I mean personally I don’t have any issues with an easy mode in games, casual play is nice when you come back home from work half dead. Silksong is advertised as a soulslike though. Feels a little counterintuitive to take away the aspects that define a soulslike, even if it makes the game accessible to a wider audience.