• 3 Posts
  • 14 Comments
Joined 3 months ago
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Cake day: August 5th, 2024

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  • It may not have been intended but it’s pretty interesting that it worked code-wise. The idea that a better made item can survive a physics test is also a plausible mechanic if you’ve ever watched Forged in Fire where blacksmith’s make blades and subject them to brutal tests to find a champion.

    The rest is as you say… arguable… and think I’ve made a reasonable argument that the ‘fix’ altered balance more than the effect. It’s funny how the players who made it a ‘big deal’ to affect a reductive unintuitive change now call it ‘not a big deal’ after they got their way.

    There’s simply other opinions that aren’t fully represented in the smaller sample size of vocal Lemmy users which is why I alluded it to being a bubble, statistically speaking.


  • It’s not about you. I’m just explaining my side and you keep coming back for more. Not that, “It’s fine… you’re wrong… deal with it.” is much of an argument.

    As for dev feedback, he’s kind of walled himself off in his own garden here which makes me wonder if that’s the reason for making unpopular choices based on limited feedback from a culture of unconditional love here.

    IDK about others but ‘complaining to the SPD dev’ is the only reason I use Lemmy… lol… but that’s out of love for the game.





  • Keeping in mind that different players have different play-styles, the issue is changing a commonly found solution for encountering certain challenges that don’t have a special drop to solve them on the same level. This is especially true earlier in the game before you’ve collected the items needed to craft alternate solutions. You may also want to use some items to craft other more useful items rather than making up for the deficit left by changing a useful one. So additive features like a new ID stone along with the ones you mentioned are the way to go rather than reducing limited options IMHO.



  • Ultimately, I respect the dev’s choice to use whatever platform they prefer and certainly like the game enough to jump through some hoops to use Lemmy.

    However, I’m like many others who are just burnt out on having a zillion separate accounts to sites with their own quirks where it’s just easier to main Reddit, even with its own faults because it’s the popular choice, and while it’s easy to lurk here, I admit I mainly only take the extra steps to log in and post here because I hope the dev will see it. It’d be fair for some folks to call me lazy tho.

    The dev is great about listening to feedback and constantly adding new content so in this case, I thought it might be interesting to add some wholesome content instead of more kill-kill-kill. I don’t mean it as a complaint as much as starting a dialogue because I care about the game.

    So for instance, the Monk is fun but never thought it made sense as a Duelist sub-class so it could be cool to break it out as its own player character and give it more pacifist conduct like in NetHack.




  • Hunger can be tough in vanilla PD but SPD has a Horn of Plenty artifact, raw meat from creatures that can be cooked, frozen, or alchamized to be edible without bad effects, bland fruit that can be alchemized with seeds and eaten for their good effects, honey pots alchemized with health potions to replenish health and satiety, food sold in shops, and various character abilities like the Huntress finding berries and Monk meditation which all make it pretty hard to starve tbh.


  • Here’s the wall of text my post looks like with the normal paragraph spacing formatting. It does end the line before starting the next paragraph but unlike Reddit, there’s otherwise no spacing between them to make it easier to read.

    "Thx for the tip on using honeyed healing. It never ceases to amaze me how there’s always something new to learn in this game even after years of playing SPD.

    As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.

    However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, “OK what should I give the players to kill next?” and reward them with more than, “Yay, I killed everyone I met!”… lol.

    There’s also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn’t make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn’t actually helping, saving, or freeing anyone.

    Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don’t look like a wall of text which is why I add dashes between them."



  • Thx for the tip on using honeyed healing. It never ceases to amaze me how there’s always something new to learn in this game even after years of playing SPD.

    As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.

    However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, “OK what should I give the players to kill next?” and reward them with more than, “Yay, I killed everyone I met!”… lol.

    There’s also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn’t make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn’t actually helping, saving, or freeing anyone.

    Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don’t look like a wall of text which is why I add dashes between them.