

Oh lmao nice
Oh lmao nice
How many wishlists is that?
In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.
I think some people really just want a DM to roll with their shenanigans all the time.
You can report the video.
But to be blunt, I wouldn’t really worry about it. Most people don’t pirate, and trying to chase pirates down isn’t exactly going to convert them to paying customers as they’re not the type to buy it anyways.
Do frequent smallish updates to add QoL options, bugfixes, etc. (As you should be anyways) This will make the store version superior and making pirated copies obsolete and require new versions to keep up. Obviously additional Steam features are valuable here too as you don’t quite get those in alternate versions.
I’ve demoed my games at conventions and had people tell me to my face that they’re going to pirate my game. I’d offer them a free key instead and one guy said he’d prefer to pirate it, so idk some people are just extra.
I’ve played enough RimWorld to know I wouldn’t be totally ok in any of these scenarios.
All it takes is a random bug bite or infection and home meds just won’t be enough.
Its hard lol. I rarely take pride on positives and mostly dwell on the negatives. Not good or healthy but what are you going to do.
Flaws are hard. I’ve gotten some pretty brutal review smackdowns for things that were largely out of my control, or things I was aware of but couldn’t fix in a satisfying way, and that just feels awful.
But on the flip side I got reviews that pointed out issues I had never seen or even noticed, or worded it in a way that clarified the issue, and those are helpful.
All you can really do is remember the dev is human at the end of the day. Full of flaws and likely jumped on a project too ambitious for their own good.
I’ve seen similar. Whole two story office building’s wifi got knocked out by some big ol’ 1960s microwave.
No one could figure out why the wifi kept going down during lunch.
Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.
I mean it just goes down to whoever uses it first, then all the others effectively never had a time machine.
If you’re American, yes. As far as I’ve seen, every grocery store self checkout station has some sort of camera.
Well its seems like its lacking around here. We’re going to be the change we want to see and are forming a local Tulsa Filmmakers group.
This sounds dumb as all heck but a Fediverse equivalent of LinkedIn. Not some corporate hellscape, but something geared towards semi-pro or hobbyists who are looking for collaborative projects. It would serve as a portfolio and a way to group up and network.
So for example, you’re a YouTuber who is looking for an editor. Its not career pay but its a paid side gig. Or maybe you’re an audio guy and are looking to get into the film industry, and want to see if there are local indie films looking for your skills.
There are ‘services’ for these but they’re either adapted from something else (like Reddit or Facebook) or they have some aggressive middleman monetization. And many basically require you to host your portfolio elsewhere, which is sometimes funky to run your own hosting.
Not in game dev lmao :'-(
How are you going to acquire the voices? By recording other media? Most media has some sort of license attached, and recording it (for movies and shows or music) isn’t usually something allowed.
It seems like you got your taste of social media, decided you were essentially done with it and moved on.
I am just about in the same boat, I feel social media doesn’t offer me much that I value, and so I have been looking elsewhere.
I know a guy that took a security camera and hooked it up to watch his lawnmower, which is set to automatically mow a certain area as guided by the camera.
So he just hits a button and watches his lawn get mowed.
I thought this was kind of a myth? I recall it being something like the quarter pounder was just well marketed so beat out even bigger burgers.
Oh most definitely. I don’t want my players to fail (if I can help it) and generally try to reward creative thinking, but also want their victories to be earned and not just fudged rolls or suddenly dumb NPCs.
I think where the line gets crossed is when they’re doing actions their character would never do, or they’re trying to poke holes in the set without a clear goal. I usually ask additional questions to see what they expect to happen (in case they are playing 4D chess), but sometimes they’re just trying to cause chaos, in which case I got to pull them aside and give them the talk.