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Joined 1 month ago
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Cake day: April 18th, 2025

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  • Oh most definitely. I don’t want my players to fail (if I can help it) and generally try to reward creative thinking, but also want their victories to be earned and not just fudged rolls or suddenly dumb NPCs.

    I think where the line gets crossed is when they’re doing actions their character would never do, or they’re trying to poke holes in the set without a clear goal. I usually ask additional questions to see what they expect to happen (in case they are playing 4D chess), but sometimes they’re just trying to cause chaos, in which case I got to pull them aside and give them the talk.





  • You can report the video.

    But to be blunt, I wouldn’t really worry about it. Most people don’t pirate, and trying to chase pirates down isn’t exactly going to convert them to paying customers as they’re not the type to buy it anyways.

    Do frequent smallish updates to add QoL options, bugfixes, etc. (As you should be anyways) This will make the store version superior and making pirated copies obsolete and require new versions to keep up. Obviously additional Steam features are valuable here too as you don’t quite get those in alternate versions.

    I’ve demoed my games at conventions and had people tell me to my face that they’re going to pirate my game. I’d offer them a free key instead and one guy said he’d prefer to pirate it, so idk some people are just extra.




  • Its hard lol. I rarely take pride on positives and mostly dwell on the negatives. Not good or healthy but what are you going to do.

    Flaws are hard. I’ve gotten some pretty brutal review smackdowns for things that were largely out of my control, or things I was aware of but couldn’t fix in a satisfying way, and that just feels awful.

    But on the flip side I got reviews that pointed out issues I had never seen or even noticed, or worded it in a way that clarified the issue, and those are helpful.

    All you can really do is remember the dev is human at the end of the day. Full of flaws and likely jumped on a project too ambitious for their own good.








  • This sounds dumb as all heck but a Fediverse equivalent of LinkedIn. Not some corporate hellscape, but something geared towards semi-pro or hobbyists who are looking for collaborative projects. It would serve as a portfolio and a way to group up and network.

    So for example, you’re a YouTuber who is looking for an editor. Its not career pay but its a paid side gig. Or maybe you’re an audio guy and are looking to get into the film industry, and want to see if there are local indie films looking for your skills.

    There are ‘services’ for these but they’re either adapted from something else (like Reddit or Facebook) or they have some aggressive middleman monetization. And many basically require you to host your portfolio elsewhere, which is sometimes funky to run your own hosting.