• 79 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • KissakitoLinuxFreedom Does Not Come From One Vendor
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    2 days ago

    Arguably, the openness is in that the EU OS can switch from one to another at some point if it becomes necessary.

    Supporting multiple alternatives within the same platform and OS is costly. Not only the integration, but also user training and troubleshooting, specifically about the many, big and small subtle differences. Focusing on one, for now anyway, makes sense.


  • The official Anthropic post/announcement

    Very interesting read

    The math guessing game (lol), the bullshitting of “thinking out loud”, being able to identify hidden (trained) biases, looking ahead when producing text, following multi-step reasoning, analyzing jailbreak prompts, analysis of antihallucination training and hallucinations

    At the same time, we recognize the limitations of our current approach. Even on short, simple prompts, our method only captures a fraction of the total computation performed by Claude, and the mechanisms we do see may have some artifacts based on our tools which don’t reflect what is going on in the underlying model. It currently takes a few hours of human effort to understand the circuits we see, even on prompts with only tens of words.


  • I would separate concerns. For the scraping, I would dump data as json onto disk. I would consider the folder structure I put them into, whether as individual files, or a JSON document per line in bigger files for grouping. If the website has good URL structure, the path could be useful for speaking author and or id identifiers in folders or files.

    Storing json as text is simple. Depending on the amount, storing plain text is wasteful, and simple text compression could significantly reduce storage size. For text-only stories it’s unlikely to become significant though, and not compressing makes the scraping process, and potentially validating completeness of scraped data simpler.

    I would then keep this data separate from any modifications or prototyping I would do regarding modification or extension of data and presentation/interfacing.









  • Judging by the first documentation page I found, I wouldn’t even recognize the syntax as the LINQ I’m used to.

    Personally, I hate the expression syntax. I would stick with the method syntax. (That you know and use and that ZLINQ is compatible to.)

    The good thing about method syntax is that you have a clearly scoped context and state flow. You type .Where, add a condition that is limited to the Where precondition parameter expression body, and afterwards have a clear state/result again.

    That is not the case in expression syntax. You can have variables, the operator order and aliasing is confusing, it’s SQL but worse.


    I agree that in the context of gamedev you could generalize and call it such, but even then, saying “LINQ produces garbage” is over-generalized and missing context. It’s the wrong tool for the job/gamedev. Doesn’t mean it produces garbage/junk. In my eyes anyway. I feel like that context is important.

    For me, garbage implies no use. What it allocates it makes use of. It’s just the wrong approach alltogether for gamedev.






  • KissakiOPto.NETCysharp libraries
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    6 days ago

    I haven’t, but found their description intriguing. This comment by josefo advocated for them without specifically saying that they used them. I see you asked there as well, so I’ll at least leave the link to that thread here for context (later visitors).

    Personally, I don’t have use cases for the unity or game specific libs (foreseeable anyway). But the MemoryPack, MagicOnion, and ConsoleAppFramework sounded interesting anyway. I have some potential use cases in mind but it’ll be a while until I can work on those things and consider using the first two.


























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