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Joined 2 months ago
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Cake day: January 10th, 2025

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  • Thank you for the updates 😍 I am very eager to see the planned demon halls quest, maybe the update can also have yog dzewa buff as he is very weak compared to the scorpions and eyeballs of previous floors?

    But hmm I don’t look forward for the planned changes on city imp quest though, I think ‘progression’ makes roguelikes fun, and the planned imp quest goes against this by forcing a new roguelike game within a roguelike game. It depreciates my build if I cannot use it, and it doesn’t work with challenges too? If I can’t use my inventory and build, I want to just skip his new quest, but then I cannot access his shop on floor 20. I wish imp quest can have better, more epic ideas like caves quest 😁







  • Emmm but it looks like the above idea already satisfies most of your worries 🤨 It’s locked behind a completion of the game to not overwhelm newbies. Check. And unlike those painful challenges it doesn’t brutally change the game if it’s an optional lategame fight

    I dunno, I don’t have the motivation to replay SPD when there’s no hard post-game goal to conquer. I play SPD, get the amulet… and it’s done. New trinkets and classes don’t motivate me to replay I think? No one complained when StS or deadcells added a new postgame boss, instead they get praise and high replayability. It’s the ultimate goal that will make the ‘item updates’ worth playing and more new players joined

    IIRC the only time I revisit SPD is when they added that crystal cave boss. Now that is a tangible goal and I’ll always vote for a boss update, I’m willing to put money if the boss development needs art and stuff