Update 1: Added a book that seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposure
Book: Introduction to Computer Holography: Creating Computer-Generated Holograms as the Ultimate 3D Image
This is something that could be the beginning of step 1 https://www.shadertoy.com/view/clyyzd based on https://www.shadertoy.com/view/DtKSDW
All updates will be a part of the original post https://programming.dev/post/15448730
Update 1: Added a book which seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposure
I’m wondering if that type of data is abstract enough, follows similar principles and contains enough information to be used as a source to generate interference patterns.
Moved to /GPU which I just created https://programming.dev/post/15355056
Thanks! Finally something concrete. Once I return to this to write a POC I’ll revisit your tips here.