- 5 Posts
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PawelOPto Programming•Looking for basic, naive implementations of Computer-Generated Holography2·10 months agoUpdate 1: Added a book that seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposure
Book: Introduction to Computer Holography: Creating Computer-Generated Holograms as the Ultimate 3D Image
This is something that could be the beginning of step 1 https://www.shadertoy.com/view/clyyzd based on https://www.shadertoy.com/view/DtKSDW
All updates will be a part of the original post https://programming.dev/post/15448730
PawelOPMto GPU•Looking for basic, naive implementations of Computer-Generated HolographyEnglish1·10 months agoUpdate 1: Added a book which seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposure
PawelOPto Programming•Looking for basic, naive implementations of Computer-Generated Holography2·10 months agoI’m wondering if that type of data is abstract enough, follows similar principles and contains enough information to be used as a source to generate interference patterns.
PawelOPto Programming•Here goes my first post here. Font.Skin - I'm building a GPU text effects engine with export to video, pure HTML, React, and Three.js1·10 months agoMoved to /GPU which I just created https://programming.dev/post/15355056
Thanks! Finally something concrete. Once I return to this to write a POC I’ll revisit your tips here.