

It’s not pretty, but it works.
Just a big ol’ nerd like everyone else.
I love the chaos of a good card game like Fluxx or Unstable Unicorns.
It’s not pretty, but it works.
Cycling/Spinning
It’s usually low impact on the knees & backs of perrenial beginners like me. If I’m stationary cycling, I can sneak in my favorite entertainment to make the time fly by.
Post-clarification answer: unaligned
Most reference books have normalish spiders categorized as unaligned beasts. They don’t qualify as intelligent enough to have morals & ethics.
True Neutral
Fear of spiders is an inate defense response passed down by survivors of spider encounters. It is a behavior accessible to creatures of all alignments.
How funny would it be to have the BBEG & an arachniphobic paladin cluch eachother in fear of a wildshaped giant wolf-spider?
I find it easier to socialize around the context of organized activities like card & board games, arts & crafts or community sports. If it’s an activity you enjoy and the event bringing people together is for that activity’s enthusiasts, then you already share a common interest.
I switched to Deezer when I jumped ship from Spotify. They even directed me to web tools for playlists migration.
Postmarket’s contributing wiki may have the guidance you’re looking for.
Alternatively:
Easy fix:
That is a minor plot point in The Restaurant at The End of The Universe by Douglas Adams.
::: spoiler
They propose & implement a defoilage campaign to combat inflation. :::
Has she discovered the use of puns yet? I would recommend those cheesy dad-joke books and the joke pages from copies of Reader’s Digest.
Manufactured by Castem Co. in Fukuyama, Hiroshima Prefecture: https://mainichi.jp/english/articles/20220407/p2a/00m/0na/010000c
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard – rendering is done from the perspective of the Listener.
Color coded