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Joined 1 year ago
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Cake day: June 10th, 2023

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  • The campaign plans to get France’s consumer rights agency to rule against Ubisoft’s killing of The Crew, making game publishers have to leave games at least partially functional when online service ends (or else risk legal action & costs).

    France has strong consumer protections, Europe doesn’t treat EULAs as very legally serious, and Ubisoft was selling the game mere months before they “discontinued online service”, which also stopped the single player mode from working.

    And France’s consumer protection agency accepts complaints from international customers, too, in English.

    So, no, don’t just keep your head down & “play old games”. This is a perfect chance to actually fix shit.





  • If you use any accelerated graphics (GTK4 anyone?), you cannot and must not bundle all your dependencies.

    Conceptually, graphics drivers have two parts: The part in the kernel (e.g. amdgpu), and the part loaded as a library from the system into the application (e.g. Mesa).

    Mesa - or any other GL/Vulkan implementation - is loaded from the system into the application as a library. Mesa relies on system libc, system LLVM (!!!), a particular libc++, etc.

    If you ship libGL (and LLVM etc), you must re-release your software with upgraded deps whenever new graphics cards are released (and should whenever bugs are fixed). Your software is literally incompatible with (some) newer computers.

    For the proprietary Nvidia libGL - which, again relies on system glibc - you can’t legally include it.

    Flatpak solves this by separating out ‘graphics driver libraries’ as a unique type of runtime, and having a shitload of special rules & custom hacks to check the system libGL, open source or proprietary, maybe substitute a Flatpak provided libGL, with all the deps that libGL needs, and make it compatible with whatever app & whatever app runtime.

    Actually correctly solving the libGL debacle is half the value of Flatpak to me.