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Joined 1 year ago
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Cake day: June 11th, 2023

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  • From a purely anecdotal standpoint, I do have a thirty year old steel bike that I still use to cruise around, but I do have a much newer bike for exercise and long distance. I’ve had my steel bike tuned up a couple of times over the years and all the bike shop people say it’ll basically last forever since there’s no plastic on it, which is great.

    But I do agree with another poster here in saying we have to get people to know that cycles even exist first. And beyond just regular people city planners and those with the means for change. I’d love to cycle and get groceries where I live, for example, but the infrastructure is poor and dangerous, so I just drive.





  • When I read this headline I thought of when I bought my first mac in 2006 when they switched to Intel. They also thought that’d bring over games, and it didn’t. “Mac gaming is right around the corner” feels a little like “this is the year for Linux on the desktop.”

    I’m not saying it’ll never happen. But it’s definitely a wait and see situation.


  • I agree up to a point. If a game is at 30 and feels good to play, then I’m OK. For example, Zelda feels great. Controlling Link is tight and snappy.

    On the other hand, if the game has bad frame pacing (like Bloodborne), playing at 30 feels real bad.

    I try not to get too crazy about frames, but sometimes some games just don’t feel good.

    I will say, though, that while I really like channels like Digital Foundry, I sometimes wonder if them picking apart games to show the most minor frame dips is slowly teaching us to see these things, and as a result we kind of subconsciously will be like, “Well now I noticed this game had some moments where the frames dropped during an explosion. Obviously it’s a bad game.” I know that’s some hyperbole, but still.