Guessing they’re talking about Power-On Self Test rather than the HTTP verb. I’m assuming you were thinking of the latter given you mentioned a software engineer.
Guessing they’re talking about Power-On Self Test rather than the HTTP verb. I’m assuming you were thinking of the latter given you mentioned a software engineer.
Yeah, it’s pretty crazy
They made a TV mini-series about it a few years ago. It’s called The Gold. If you’re in the UK, it’s on BBC iPlayer. If not, then there may be other means of acquiring it!
Though someone did steal 3,000 kg of gold one time.
If they just have the guests stay in even numbered rooms, then they’ll always have an infinite number of rooms free.
He was trying to play Forky-Spoony
deleted by creator
Seeing the Guatemalan cow of paradise is a big deal for cow spotters
As already mentioned, the blue book by Evic Evans is a good reference, but it’s a ittle dry. Vaughn Vernon has a book, “Implementing Domain-Driven Design” that is a little easier to get into.
Personally, I found that I only really grokked it when I worked on a project that used event-sourcing a few years back. When you don’t have the crutch of just doing CRUD with a relational database, you’re forced to think about business workflows - and that’s really the key to properly understanding Domain-Driven Design.
I’ve always understood DRY to be about not duplicating concepts rather than not duplicating code.
In the example here, you have separate concepts that happen to use very similar code right now. It’s not repeating yourself as the concepts are not the same. The real key is understanding that, which to be fair, is mentioned in the article.
IMO, this is where techniques like Domain-Driven Design really shine as they put the business concepts at the forefront of things.
Fringe disagrees
If you’re up for reading a book, I can recommend “Healing the Shame That Binds You” to get more insight into this sort of stuff
That’s dedication. Where are you up to now?
Yeah, that’s my dilemma. I wouldn’t say I can support a stready stream of rockets with LDS and blue circuits yet.
I have a nice ratioed 45 SPM starter build set up, but because it’s all ratioed then if I’m researching yellow science I don’t have a lot spare to go towards rocket production.
I think I might add a few more resources without going too crazy and then head to Vulcanus. Building a proper smelting setup with foundries seems very cool.
Will be next week before I get to that point though.
I’ve got all the Nauvis sciences automated as well as getting my first space platform set up. That’s sending a steady stream of space science down now.
I’ve put in quite a few hours over the first two days, but won’t be able to play for a while now.
Currently torn between trying to set off for another planet or scale up my Nauvis base to better support things going forward. Former seems more fun. Latter seems more sensible!
https://en.wikipedia.org/wiki/Widdershins
Just because it sounds cool.
I told you. I’m not Xena, I’m Lucy Lawless
https://mitpress.mit.edu/9780262046305/introduction-to-algorithms/
This one is pretty hardcore. I bought the 2nd edition of it over 20 years ago when I started my career as a developer due to not doing a CS degree.
It’s not necessarily how far things are, it’s that you need a car to get to places in a sensible way.
I’m a fellow Brit, but have stayed in suburban US enough to have experienced how different it is. You might have a supermarket a couple of miles away, but if you want to attempt to walk there, you’ll often be going well out of your way trying to find safe crossing points or even roads with paved sidewalks.
Train stations are mostly used for cargo in most US cities. If you don’t have a car, you’re pretty much screwed.
Some cities are different. NYC being the obvious one. You can get about there by public transport pretty easily in most places there. San Francisco is another city that is more doable without a car, but more difficult than NYC.
I stayed near Orlando not too long ago and there it’s just endless surburban housing with shops and malls dotted about mostly along the sides of main roads. You definitely need a car there.
Ship gets lighter as more fuel is destroyed. Ship gets heavier as it gets closer to light speed.
At 90% of light speed, the ship’s mass would be around 2.3x its rest mass.
I haven’t looked at your calculations in detail, but you seem to be missing that important point!