Nightmare Before Christmas
Nightmare Before Christmas
I tried GW2, but I’m just not a fan of the graphics. There are also numerous clipping issues throughout the world. With a game as old as GW2, it worries me that simple vertex issues still exist. I need to see what end-game looks like, though. Maybe it’s worth it, idk.
I remember Click (2006) being very sad, but I haven’t watched it in a long time.
The episode “The Sign” of Bluey, the end.
I’ve been playing for the past year and I’m about to quit. It really demands so much time and being on coms. I want an MMO that I can play while I have videos or a movie going on the other monitor.
I’ve wanted to get back into Elite Dangerous but I wasn’t even aware that it was an MMO. What am I missing?
You should check out Arq on Netflix.
Anyone who loves this movie would also like Arq (on Netflix).
The aliens haven’t yet consumed our planet in this timeline. Consider yourself lucky.
I understand that the macro only affects compile time but I’m talking about the extra function that’s included in the resulting source code when the macro is expanded during compile. Based on other feedback, it looks like the unused function is optimized away.
This was a great post, but is the last state of the macro actually bad for performance in any way? I get that it’s ugly (and we should only choose to make code less readable like this when there’s actually an issue) but is it worse for runtime performance?
Even if you were using the builder pattern, this maintains the immutable variable in the parent scope while you use the mutable variable’s builder pattern methods (basically exactly as my example demonstrates) in the inner scope.
edit: Oh, I think you mean you would chain the builder pattern calls and assign it to an immutable variable. Sure, that makes sense if you own the struct.
I prefer to encapsulate a mutable reference to the instance in a scope.
let post_form = {
let mut post_form = PostInsertForm::new(
// your constructor arguments
);
post_form.some_mutating_method(
// mutation arguments
);
post_form
};
This way you’re left with an immutable instance and you encapsulate all of the logic needed to setup the instance in one place.
The Majority Report. It’s awesome. https://m.youtube.com/@TheMajorityReport
Eternal Sunshine of the Spotless Mind
For those looking for more of the same great fun, please do yourself a favor and check out RiffTrax (link below). Done by the same guy.
I’ve literally sat down in city centers surrounded by buildings. It’s an amazing feeling.
I wish I could experience that. I wish our sci-fi fairytales of space travel were happening now. Alas, I must simply exist in a life lived better than a king of old, living longer than our ancestors, with food untasted by the billions before us, and all while I fly around in space within Eve Online while watching Star Trek. Life is great, but it’s so easy to want it to be just that much better.
What did he whisper in her ear?
I feel almost the exact opposite. I don’t feel any progression and I do not enjoy the PvP elements of the game at all. I’m glad that you enjoy it, though.
Edit: by comparison, I’ve recently started playing Deep Rock Galactic and feel a great sense of progression without the game-ending effects of PvP. Losing a ship in Eve is a guaranteed time loss.