Obsurveyor@mastodon.gamedev.placetoBlender@lemmy.ml•"sub" meshes vs one monolithic mesh - Which technique should I use?
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3 months ago@merthyr1831 It comes down to preference, how efficient you want to be and what best supports the end goal of the result. There’s really no general purpose answer.
You can even have n-gons in subdivision surface models if it’s a flat area.
@Nibodhika @dbat Steam did the exact same thing when it was new when they would say “If Steam ever shuts down, we’ll give you perpetual licenses to the games in your game library.” Probably around the same time in their existence as GOG hyping DRM-free.